Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
Educators today understand that literacy involves at least five processes: reading, writing, speaking, listening, and viewing. This thoughtful and practical book by a team of literacy experts offers classroom teachers a guide to using visual forms of information as tools for literacy development. The authors provide strategies for fostering visual and critical literacy competencies and increasing student engagement through the use of picture books, comic books, graphic novels, traditional films, anime, and other visual sources of information. Each chapter examines relevant research and theory, and presents practical applications for the classroom.
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Visual Literacy What You Get Is What You See
Graphic Novels The Good the Bad and the Ugly
Comics the Canon and the Classroom
Seeing the World Through a Strangers Eyes Exploring the Potential of Anime in Literacy Classrooms
Literary Literacy and the Role of the Comic Book Or You Teach a Class on What?
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