## Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |

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Página 45

... the

otherwise the mathematical formulation would be extremely complex . Now let us

denote by 1 , m the values of the

... the

**further**analysis of the problem . This assumption will now be made , sinceotherwise the mathematical formulation would be extremely complex . Now let us

denote by 1 , m the values of the

**further**points drawn by A and B , respectively .Página 71

The player “ on set " is the player who would go out first if no

takes place — that is the player with the fewest pieces , with the provision that , if

two or more players have the fewest pieces , then , of those players , the one

whose ...

The player “ on set " is the player who would go out first if no

**further**drawingtakes place — that is the player with the fewest pieces , with the provision that , if

two or more players have the fewest pieces , then , of those players , the one

whose ...

Página 198

If SPINSTRAND encounters in the basis strand a node corresponding to a stone ,

an edge point , or a link or shadow point , however , it treats that node as a

boundary node and generation of

time ...

If SPINSTRAND encounters in the basis strand a node corresponding to a stone ,

an edge point , or a link or shadow point , however , it treats that node as a

boundary node and generation of

**further**( n + 1 ) th level nodes ceases for thetime ...

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