Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 156
Combinatorics For us , the combinatorial magnitude of the game means the
number of “ distinct ” plays of the game , i . e . , the number of “ distinct ” branches
of the game tree . The word “ distinct ” has many interpretations , as we shall see .
Combinatorics For us , the combinatorial magnitude of the game means the
number of “ distinct ” plays of the game , i . e . , the number of “ distinct ” branches
of the game tree . The word “ distinct ” has many interpretations , as we shall see .
Página 198
At the same time , it also is connected into a radial strand emerging from the hub
by means of a bidirectional connection back to the point of generation in the
predecessor strand , the basis strand . SPINSTRAND now moves one node ...
At the same time , it also is connected into a radial strand emerging from the hub
by means of a bidirectional connection back to the point of generation in the
predecessor strand , the basis strand . SPINSTRAND now moves one node ...
Página 345
The Simulated Opponent The fact that one can develop highly sophisticated
complex games playing programs on large and powerful computers does not
necessarily mean that it is a waste of time programming games on a smaller
laboratory ...
The Simulated Opponent The fact that one can develop highly sophisticated
complex games playing programs on large and powerful computers does not
necessarily mean that it is a waste of time programming games on a smaller
laboratory ...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by ALAN M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
analysis arrangement begin Black block branch called changes chess complete components configuration considered consists contains corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning