The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Arthur Smith's 'The Game of Go: The National Game of Japan' is a comprehensive guide to the popular strategy game that has been enjoyed in Japan for centuries. Smith delves into the rules, techniques, and history of Go, offering insights into the gameplay and the strategic thinking required to master this challenging game. Written in a clear and engaging style, the book appeals to both novice players looking to learn the basics and experienced players seeking to improve their skills. With its in-depth analysis and practical advice, 'The Game of Go' serves as an essential resource for anyone interested in the art of strategic thinking and competitive gameplay. Arthur Smith's expertise in the subject is evident throughout the book, as he draws upon his own experiences as a player and a scholar of Japanese culture to provide a nuanced understanding of Go. His passion for the game shines through in his meticulous research and thoughtful commentary, making this book a must-read for anyone fascinated by the rich history and complexities of Go. I highly recommend 'The Game of Go: The National Game of Japan' to both enthusiasts of the game and those curious about Japanese culture and strategic games. |
Dentro del libro
Resultados 1-5 de 31
Página vii
... hand, its intense interest is attested by the following saying of the Japanese: “Go uchi wa oya no shini me ni mo awanu,” which means that a man playing the game would not leave off even to be present at the death-bed of a parent. I ...
... hand, its intense interest is attested by the following saying of the Japanese: “Go uchi wa oya no shini me ni mo awanu,” which means that a man playing the game would not leave off even to be present at the death-bed of a parent. I ...
Página viii
... hand , these considerations are balanced by the greater number of combinations and by the greater number of places on the board where conflicts take place . As a rule it may be said that two average players of about equal strength will ...
... hand , these considerations are balanced by the greater number of combinations and by the greater number of places on the board where conflicts take place . As a rule it may be said that two average players of about equal strength will ...
Página ix
... hand in hand, and were in high favor, and a poet, Bayu, who lived about the year 240 A.D., made himself famous through poems in which he sang the praises of the game. It is remarkable that in the old books it is.
... hand in hand, and were in high favor, and a poet, Bayu, who lived about the year 240 A.D., made himself famous through poems in which he sang the praises of the game. It is remarkable that in the old books it is.
Página xvi
... hand. Those of the eighth [12]rank were called “Kan shu,” or the half-way step, and those of the ninth degree were called “Mei shu,” the clear, bright hand, or “Mei jin,” literally “celebrated man.” It is related that this last ...
... hand. Those of the eighth [12]rank were called “Kan shu,” or the half-way step, and those of the ninth degree were called “Mei shu,” the clear, bright hand, or “Mei jin,” literally “celebrated man.” It is related that this last ...
Página xvii
... hand, it is in use in the Ryukyu or Loochoo Islands. The Japanese seem to have regarded the classification in degrees as an absolute standard of measurement. Nevertheless, it must necessarily have varied from time to time, and in the ...
... hand, it is in use in the Ryukyu or Loochoo Islands. The Japanese seem to have regarded the classification in degrees as an absolute standard of measurement. Nevertheless, it must necessarily have varied from time to time, and in the ...
Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi