The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Arthur Smith's 'The Game of Go: The National Game of Japan' is a comprehensive guide to the popular strategy game that has been enjoyed in Japan for centuries. Smith delves into the rules, techniques, and history of Go, offering insights into the gameplay and the strategic thinking required to master this challenging game. Written in a clear and engaging style, the book appeals to both novice players looking to learn the basics and experienced players seeking to improve their skills. With its in-depth analysis and practical advice, 'The Game of Go' serves as an essential resource for anyone interested in the art of strategic thinking and competitive gameplay. Arthur Smith's expertise in the subject is evident throughout the book, as he draws upon his own experiences as a player and a scholar of Japanese culture to provide a nuanced understanding of Go. His passion for the game shines through in his meticulous research and thoughtful commentary, making this book a must-read for anyone fascinated by the rich history and complexities of Go. I highly recommend 'The Game of Go: The National Game of Japan' to both enthusiasts of the game and those curious about Japanese culture and strategic games. |
Dentro del libro
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Página ix
... regarded in Japan as their national game. In the old Chinese works three persons are named as the originators of the game, but in Japan its invention is commonly attributed to only one of these. This man is the Chinese emperor Shun, who ...
... regarded in Japan as their national game. In the old Chinese works three persons are named as the originators of the game, but in Japan its invention is commonly attributed to only one of these. This man is the Chinese emperor Shun, who ...
Página xiv
... regarded their art . At that time Yasui Sanchi was " Meijin , " which , as we shall see in a moment , meant the highest rank in the Go world , while Honinbo [ 9 ] Sanyetsu held the rank of " Jo zu , " which was almost as high , but ...
... regarded their art . At that time Yasui Sanchi was " Meijin , " which , as we shall see in a moment , meant the highest rank in the Go world , while Honinbo [ 9 ] Sanyetsu held the rank of " Jo zu , " which was almost as high , but ...
Página xvii
... regarded the classification in degrees as an absolute standard of measurement. Nevertheless, it must necessarily have varied from time to time, and in the course of centuries the standard must gradually have risen. [13] Players of high ...
... regarded the classification in degrees as an absolute standard of measurement. Nevertheless, it must necessarily have varied from time to time, and in the course of centuries the standard must gradually have risen. [13] Players of high ...
Página xviii
... of specimen games of that time are to - day regarded as models , and the methods of play and of opening the game then in use are still studied , although they have been somewhat superseded. The best games were played by the Honinbos Dosaku.
... of specimen games of that time are to - day regarded as models , and the methods of play and of opening the game then in use are still studied , although they have been somewhat superseded. The best games were played by the Honinbos Dosaku.
Página xix
... regarded as necessary for a man of refinement to possess a certain skill at the game. During the recent Russo-Japanese War the strategy employed by the Japanese commanders certainly suggested the methods of play used in the game of Go ...
... regarded as necessary for a man of refinement to possess a certain skill at the game. During the recent Russo-Japanese War the strategy employed by the Japanese commanders certainly suggested the methods of play used in the game of Go ...
Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi