The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Arthur Smith's 'The Game of Go: The National Game of Japan' is a comprehensive guide to the popular strategy game that has been enjoyed in Japan for centuries. Smith delves into the rules, techniques, and history of Go, offering insights into the gameplay and the strategic thinking required to master this challenging game. Written in a clear and engaging style, the book appeals to both novice players looking to learn the basics and experienced players seeking to improve their skills. With its in-depth analysis and practical advice, 'The Game of Go' serves as an essential resource for anyone interested in the art of strategic thinking and competitive gameplay. Arthur Smith's expertise in the subject is evident throughout the book, as he draws upon his own experiences as a player and a scholar of Japanese culture to provide a nuanced understanding of Go. His passion for the game shines through in his meticulous research and thoughtful commentary, making this book a must-read for anyone fascinated by the rich history and complexities of Go. I highly recommend 'The Game of Go: The National Game of Japan' to both enthusiasts of the game and those curious about Japanese culture and strategic games. |
Dentro del libro
Resultados 1-5 de 46
Página ii
... sides of which are sixteen and a half and fifteen inches long respectively, and the lines in one direction are a little bit farther apart than in the other. These lines, by their crossing, produce three hundred and sixty- one points of ...
... sides of which are sixteen and a half and fifteen inches long respectively, and the lines in one direction are a little bit farther apart than in the other. These lines, by their crossing, produce three hundred and sixty- one points of ...
Página ii
... side of the board is placed so as to face the players. Since the introduction of tables in Japan Go boards are also made thinner and without feet, but the game seems to lose some of its charm when the customs of the old Japan are ...
... side of the board is placed so as to face the players. Since the introduction of tables in Japan Go boards are also made thinner and without feet, but the game seems to lose some of its charm when the customs of the old Japan are ...
Página iii
... sides as shown in Plate 2 , Diagram I. When it is taken it is removed from the board . It is not necessary that a stone should also be surrounded diagonally, which would make eight stones necessary in order to RULES OF PLAY.
... sides as shown in Plate 2 , Diagram I. When it is taken it is removed from the board . It is not necessary that a stone should also be surrounded diagonally, which would make eight stones necessary in order to RULES OF PLAY.
Página iii
... side in the process of actually surrounding such a group, and its completion would only be a waste of time. But let us suppose that a black group at the end of the game is found to be hopeless and also completely surrounded with the ...
... side in the process of actually surrounding such a group, and its completion would only be a waste of time. But let us suppose that a black group at the end of the game is found to be hopeless and also completely surrounded with the ...
Página iii
... sides, just as a captured stone must be surrounded, and therefore on the sides of the board it can be made by three stones, and in the corner of the board by two stones, but it is absolutely necessary, in addition to the minimum number ...
... sides, just as a captured stone must be surrounded, and therefore on the sides of the board it can be made by three stones, and in the corner of the board by two stones, but it is absolutely necessary, in addition to the minimum number ...
Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi