The Game of Go: The National Game of Japan: Mastering the Art of Strategic Thinking: A Guide to Japan's Traditional Go Game

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Good Press, 2022 M01 17 - 134 páginas
In "The Game of Go: The National Game of Japan," Arthur Smith delves into the intricate world of Go, a strategy board game that has captivated minds for centuries. With clarity and precision, Smith explores the game's rich history, its philosophical underpinnings, and its cultural significance in Japanese society. The text is meticulously structured, combining a blend of analytical rigor and engaging prose, providing not only instructional insights for novices but also deeper reflections for seasoned players. Smith's comprehensive examination places Go within a broader literary context, illustrating how this beloved pastime permeates Japanese literature and art. Arthur Smith, a prominent scholar of Eastern games, has dedicated much of his career to examining the cultural and intellectual frameworks that shape such activities. His passion for Go, cultivated during his extensive travels in Japan, is evident throughout the book. Smith'Äôs expertise is further enriched by his interactions with master players, offering readers a unique insider perspective that combines historical analysis with personal experience. This book is highly recommended for both enthusiasts and curious newcomers. By inviting readers into the nuanced world of Go, Smith not only teaches the rules and strategies of the game but also highlights its role as a cultural artifact. "The Game of Go" is an essential read for anyone seeking to understand the profound interplay between gaming and cultural identity in Japan.

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Contenido

PREFACE INTRODUCTION
iii
ILLUSTRATIONS
v
I
vi
HISTORY OF THE GAME II
ii
DESCRIPTION OF THE BOARD AND STONES III
iii
RULES OF PLAY IV
15
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME V
28
VI
42
VII
123
VIII
125
IX
127
X
129
XI
131
XII
132
XIII
134
XIV
135

ILLUSTRATIVE GAMES I
63
II
67
III
69
IV
71
V
73
VI
75
VII
78
VIII
79
IX
81
X
82
XI
84
III
104
JOSEKI AND OPENINGS I
111
II
112
III
115
IV
117
V
119
VI
122
XV
136
XVI
139
XVII
141
XVIII
143
XIII
158
VI
174
VIII
182
I
192
PROBLEMS
4
Saving Threatened Groups
6
Killing Groups
9
Playing for Ko
11
Reciprocal Attacks Semeai
13
Connecting Groups
15
Oi otoshi
17
Cutting
19
SOLUTIONS TO PROBLEMS
21

Términos y frases comunes

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