The Game of Go: The National Game of Japan: Mastering the Art of Strategic Thinking: A Guide to Japan's Traditional Go GameGood Press, 2022 M01 17 - 134 páginas In "The Game of Go: The National Game of Japan," Arthur Smith delves into the intricate world of Go, a strategy board game that has captivated minds for centuries. With clarity and precision, Smith explores the game's rich history, its philosophical underpinnings, and its cultural significance in Japanese society. The text is meticulously structured, combining a blend of analytical rigor and engaging prose, providing not only instructional insights for novices but also deeper reflections for seasoned players. Smith's comprehensive examination places Go within a broader literary context, illustrating how this beloved pastime permeates Japanese literature and art. Arthur Smith, a prominent scholar of Eastern games, has dedicated much of his career to examining the cultural and intellectual frameworks that shape such activities. His passion for Go, cultivated during his extensive travels in Japan, is evident throughout the book. Smith'Äôs expertise is further enriched by his interactions with master players, offering readers a unique insider perspective that combines historical analysis with personal experience. This book is highly recommended for both enthusiasts and curious newcomers. By inviting readers into the nuanced world of Go, Smith not only teaches the rules and strategies of the game but also highlights its role as a cultural artifact. "The Game of Go" is an essential read for anyone seeking to understand the profound interplay between gaming and cultural identity in Japan. |
Dentro del libro
Resultados 1-5 de 47
Página viii
... players , and in order to cope with them he hit upon the idea of placing his stones exactly in the same way as those of his opponent ; that is to say , when his opponent placed a stone at any point , he would place his stone on a point ...
... players , and in order to cope with them he hit upon the idea of placing his stones exactly in the same way as those of his opponent ; that is to say , when his opponent placed a stone at any point , he would place his stone on a point ...
Página xi
... stone from his expert adversary ; and these two men , being the best players , were selected to play in the Shogun's presence . Honinbo , feeling conscious of his skill , disdained to accept the handicap , and met his adversary on even ...
... stone from his expert adversary ; and these two men , being the best players , were selected to play in the Shogun's presence . Honinbo , feeling conscious of his skill , disdained to accept the handicap , and met his adversary on even ...
Página xiii
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Página ii
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Página ii
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Contenido
iii | |
v | |
I | vi |
HISTORY OF THE GAME II | ii |
DESCRIPTION OF THE BOARD AND STONES III | iii |
RULES OF PLAY IV | 15 |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME V | 28 |
VI | 42 |
VII | 123 |
VIII | 125 |
IX | 127 |
X | 129 |
XI | 131 |
XII | 132 |
XIII | 134 |
XIV | 135 |
ILLUSTRATIVE GAMES I | 63 |
II | 67 |
III | 69 |
IV | 71 |
V | 73 |
VI | 75 |
VII | 78 |
VIII | 79 |
IX | 81 |
X | 82 |
XI | 84 |
III | 104 |
JOSEKI AND OPENINGS I | 111 |
II | 112 |
III | 115 |
IV | 117 |
V | 119 |
VI | 122 |
XV | 136 |
XVI | 139 |
XVII | 141 |
XVIII | 143 |
XIII | 158 |
VI | 174 |
VIII | 182 |
I | 192 |
PROBLEMS | 4 |
Saving Threatened Groups | 6 |
Killing Groups | 9 |
Playing for Ko | 11 |
Reciprocal Attacks Semeai | 13 |
Connecting Groups | 15 |
Oi otoshi | 17 |
Cutting | 19 |
SOLUTIONS TO PROBLEMS | 21 |
Términos y frases comunes
advantage adversary adversary’s basami beginner better game Black 14 Black Contents Black F Black is supposed Black plays black stones Black would play called Chess Chess openings commencing confine White connection Contents Black White Contents Handicap Plate Contents No Handicap Contents Plate Contents White Black defends Diagram end game end positions following stones game of Go Go players groups of stones hadzushi Handicap Black White Handicap Contents Handicap Plate 21 Handicap Plate 22 handicap stone Honinbo Dosaku Ikken invention of Murase ishi Joseki kill Kogeima Komoku Korschelt Moku Murase Shuho necessary neglect this move opening Plate 20 played at Q plays elsewhere prevent White retains the Sente Sansha secure Seki Shogun stones on line Table of Contents Takes Tenuki territory vacant intersections vacant space VIII Table Watari White 13 White attacks white group White plays White Q white stones White threatens Yasui Sanchi