The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Arthur Smith's 'The Game of Go: The National Game of Japan' is a comprehensive guide to the popular strategy game that has been enjoyed in Japan for centuries. Smith delves into the rules, techniques, and history of Go, offering insights into the gameplay and the strategic thinking required to master this challenging game. Written in a clear and engaging style, the book appeals to both novice players looking to learn the basics and experienced players seeking to improve their skills. With its in-depth analysis and practical advice, 'The Game of Go' serves as an essential resource for anyone interested in the art of strategic thinking and competitive gameplay. Arthur Smith's expertise in the subject is evident throughout the book, as he draws upon his own experiences as a player and a scholar of Japanese culture to provide a nuanced understanding of Go. His passion for the game shines through in his meticulous research and thoughtful commentary, making this book a must-read for anyone fascinated by the rich history and complexities of Go. I highly recommend 'The Game of Go: The National Game of Japan' to both enthusiasts of the game and those curious about Japanese culture and strategic games. |
Dentro del libro
Resultados 1-5 de 25
Página vii
... taken prisoners unless they can fortify themselves in impregnable positions, and a far-reaching strategy alone assures the victory. It is difficult to say which of the two games gives more pleasure. The combinations in Go suffer in ...
... taken prisoners unless they can fortify themselves in impregnable positions, and a far-reaching strategy alone assures the victory. It is difficult to say which of the two games gives more pleasure. The combinations in Go suffer in ...
Página xii
... taken his departure when the uprising of Akechi Mitsuhide broke out . In the periods Genki ( 1570-1572 ) , Ten Sho ( 1573-1591 ) until Keicho ( 1596-1614 ) , and Gen Wa ( 1615-1623 ) , there were many celebrated players among the monks ...
... taken his departure when the uprising of Akechi Mitsuhide broke out . In the periods Genki ( 1570-1572 ) , Ten Sho ( 1573-1591 ) until Keicho ( 1596-1614 ) , and Gen Wa ( 1615-1623 ) , there were many celebrated players among the monks ...
Página xv
... taken, earnestly persuaded Honinbo to reseat himself and continue the game. This he obstinately refused to do, and endeavored to leave the imperial chamber. Prince Matsudaira, taken aback, scarcely knew what to do. However, he kotowed ...
... taken, earnestly persuaded Honinbo to reseat himself and continue the game. This he obstinately refused to do, and endeavored to leave the imperial chamber. Prince Matsudaira, taken aback, scarcely knew what to do. However, he kotowed ...
Página iii
... taken are used to fill up the vacant spaces claimed by the adversary ; that is to say , the captured black stones ... taken . A stone is taken when it is surrounded on four opposite sides as shown in Plate 2 , Diagram I. When it is taken ...
... taken are used to fill up the vacant spaces claimed by the adversary ; that is to say , the captured black stones ... taken . A stone is taken when it is surrounded on four opposite sides as shown in Plate 2 , Diagram I. When it is taken ...
Página iii
... taken: they do not directly attack the stone in the center at all. Plate 2, Diagram IV, shows this situation. A stone which is placed on the edge of the board may be surrounded and captured by three stones, as shown in Plate 2, Diagram ...
... taken: they do not directly attack the stone in the center at all. Plate 2, Diagram IV, shows this situation. A stone which is placed on the edge of the board may be surrounded and captured by three stones, as shown in Plate 2, Diagram ...
Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi