Board and Table Games from Many CivilizationsCourier Corporation, 2012 M04 30 - 464 páginas There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition. Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters. Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text. |
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... double them up as a team and then move them around as one piece. 6. If a player's horse moves on to a mark occupied by an opponent's piece the latter is caught and must go back to the beginning and start again. When a player makes a ...
... double them up as a team and then move them around as one piece. 6. If a player's horse moves on to a mark occupied by an opponent's piece the latter is caught and must go back to the beginning and start again. When a player makes a ...
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... double up on any square, but doubled men can be sent back to start again if they are hit by an equal or larger number of men belonging to the enemy, unless they are resting on a castle square. Tactics If a player's partner is behind in ...
... double up on any square, but doubled men can be sent back to start again if they are hit by an equal or larger number of men belonging to the enemy, unless they are resting on a castle square. Tactics If a player's partner is behind in ...
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... double speed and eats any women it overtakes. It cannot eat before drinking. 11. The player who becomes the hyena is the winner but there are degrees of defeat. A player whose mother is eaten by the hyena is ribbed unmercifully by one ...
... double speed and eats any women it overtakes. It cannot eat before drinking. 11. The player who becomes the hyena is the winner but there are degrees of defeat. A player whose mother is eaten by the hyena is ribbed unmercifully by one ...
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... double his cast forward from his last place. 5. He that throws 19 where the ALE HOUSE is must pay a stake and drink till his turn comes to throw again. 6. He that throws 31 where the WELL is, must stay there until every one has thrown ...
... double his cast forward from his last place. 5. He that throws 19 where the ALE HOUSE is must pay a stake and drink till his turn comes to throw again. 6. He that throws 31 where the WELL is, must stay there until every one has thrown ...
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... double throw of 1 is not required in the final escape from the board. I am indebted to Dr. M. Thillai-nayagam for the account of this game. He also mentioned a more elaborate form known as 'The King's Thayyam'. The boards are double the ...
... double throw of 1 is not required in the final escape from the board. I am indebted to Dr. M. Thillai-nayagam for the account of this game. He also mentioned a more elaborate form known as 'The King's Thayyam'. The boards are double the ...
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Board and Table Games from Many Civilizations, Volúmenes1-2 Robert Charles Bell Vista previa limitada - 1979 |
Términos y frases comunes
Alquerque alternately as-Suli Author’s collection Awari backgammon banker Black Board and pieces called capture cards centre century Chess in Iceland Chinese dominoes circle colour count counters cowries cribbage Culin diagonally Diagram disc discard Domino Whist double draughts drawing edition eight empty enemy piece English draughts face Fiske gambling hand Hasami Shogi History of Chess Hnefatafl hole Iceland illustrations Initial position ivory jump king lifted London loses Ludus Duodecim Scriptorum Ludus Latrunculorum MANCALA marked markers Men’s Morris nine opening player Opening position opponent orthogonally pair passes Patolli pawn pays pieces move pips Plate player throws player’s pieces players place pool position of pieces Queen quong RACE GAMES rajah round Rules Scarne score seeds sequence Shatranj shown in fig side Squails stake sticks stones tailpiece takes tallies tangram teetotum three dice tiles trick turn of play Wei-ch’i winner wins the game