Board and Table Games from Many CivilizationsCourier Corporation, 2012 M04 30 - 464 páginas There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition. Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters. Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text. |
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Página 6
... pay their opponents one counter. If a runner falls into the dry river bed at East or West the team loses one throw. 3. If the two runners meet on the same point the last to arrive sends her opponent back to the beginning and her side ...
... pay their opponents one counter. If a runner falls into the dry river bed at East or West the team loses one throw. 3. If the two runners meet on the same point the last to arrive sends her opponent back to the beginning and her side ...
Página 9
... pays a forfeit into the pool. 9. A player landing on a compartment which has been reduced in size by the markings pays two forfeits to his opponent. 10. A player.
... pays a forfeit into the pool. 9. A player landing on a compartment which has been reduced in size by the markings pays two forfeits to his opponent. 10. A player.
Página 10
... pays him one forfeit. 13. The player removing all his pieces from the cross first wins the stake in the pool. 14. For three players it is suggested that each player should have five counters of his own colour making 15 counters in all ...
... pays him one forfeit. 13. The player removing all his pieces from the cross first wins the stake in the pool. 14. For three players it is suggested that each player should have five counters of his own colour making 15 counters in all ...
Página 13
... pay a stake for his passage over the bridge and go to number 12. 4. He that throws a goose must double his cast forward from his last place. 5. He that throws 19 where the ALE HOUSE is must pay a stake and drink till his turn comes to ...
... pay a stake for his passage over the bridge and go to number 12. 4. He that throws a goose must double his cast forward from his last place. 5. He that throws 19 where the ALE HOUSE is must pay a stake and drink till his turn comes to ...
Página 13
... pay one and begin again. 10. He that is overtaken by another must return to his place that overtook him and both must pay a stake. 11. He that overthroweth the number 63 must return back and begin as at the first. 12. He that throweth ...
... pay one and begin again. 10. He that is overtaken by another must return to his place that overtook him and both must pay a stake. 11. He that overthroweth the number 63 must return back and begin as at the first. 12. He that throweth ...
Otras ediciones - Ver todas
Board and Table Games from Many Civilizations, Volúmenes1-2 Robert Charles Bell Vista previa limitada - 1979 |
Términos y frases comunes
Alquerque alternately as-Suli Author’s collection Awari backgammon banker Black Board and pieces called capture cards centre century Chess in Iceland Chinese dominoes circle colour count counters cowries cribbage Culin diagonally Diagram disc discard Domino Whist double draughts drawing edition eight empty enemy piece English draughts face Fiske gambling hand Hasami Shogi History of Chess Hnefatafl hole Iceland illustrations Initial position ivory jump king lifted London loses Ludus Duodecim Scriptorum Ludus Latrunculorum MANCALA marked markers Men’s Morris nine opening player Opening position opponent orthogonally pair passes Patolli pawn pays pieces move pips Plate player throws player’s pieces players place pool position of pieces Queen quong RACE GAMES rajah round Rules Scarne score seeds sequence Shatranj shown in fig side Squails stake sticks stones tailpiece takes tallies tangram teetotum three dice tiles trick turn of play Wei-ch’i winner wins the game