Board and Table Games from Many CivilizationsCourier Corporation, 2012 M04 30 - 464 páginas There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition. Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters. Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text. |
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... III. 'The Chess Players' (Van Leyden) Pl.IV, Fig.52. Blind player's chess set Figure 53.Maharajah and the Sepoys 54.Chinese chess board 55.Chinese chess pieces 56.Jungle game 57.English draughts 58.Draughtsmen 59.Diagonal draughts.
... III. 'The Chess Players' (Van Leyden) Pl.IV, Fig.52. Blind player's chess set Figure 53.Maharajah and the Sepoys 54.Chinese chess board 55.Chinese chess pieces 56.Jungle game 57.English draughts 58.Draughtsmen 59.Diagonal draughts.
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... piece. 6. If a player's horse moves on to a mark occupied by an opponent's piece the latter is caught and must go back to the beginning and start again. When a player makes a capture he has an extra turn. 7. When a player throws a 5 or ...
... piece. 6. If a player's horse moves on to a mark occupied by an opponent's piece the latter is caught and must go back to the beginning and start again. When a player makes a capture he has an extra turn. 7. When a player throws a 5 or ...
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... pieces, six red and six blue, and if two played each took six. (This remark suggests that more than two could play, but it is not recorded if the players formed partnerships or were independent, and if they shared the twelve pieces or ...
... pieces, six red and six blue, and if two played each took six. (This remark suggests that more than two could play, but it is not recorded if the players formed partnerships or were independent, and if they shared the twelve pieces or ...
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... pieces, the other six blue. 3. Each player casts the patolli in turn and the higher scorer starts the game by ... player's nearest central square with a throw of 1. 6. No piece may move on to a compartment occupied by any other piece. 7. If ...
... pieces, the other six blue. 3. Each player casts the patolli in turn and the higher scorer starts the game by ... player's nearest central square with a throw of 1. 6. No piece may move on to a compartment occupied by any other piece. 7. If ...
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... piece, are excluded in the bearing off. 12. As each of the player's pieces leaves the cross his opponent pays him one forfeit. 13. The player removing all his pieces from the cross first wins the stake in the pool. 14. For three players ...
... piece, are excluded in the bearing off. 12. As each of the player's pieces leaves the cross his opponent pays him one forfeit. 13. The player removing all his pieces from the cross first wins the stake in the pool. 14. For three players ...
Otras ediciones - Ver todas
Board and Table Games from Many Civilizations, Volúmenes1-2 Robert Charles Bell Vista previa limitada - 1979 |
Términos y frases comunes
Alquerque alternately as-Suli Author’s collection Awari backgammon banker Black Board and pieces called capture cards centre century Chess in Iceland Chinese dominoes circle colour count counters cowries cribbage Culin diagonally Diagram disc discard Domino Whist double draughts drawing edition eight empty enemy piece English draughts face Fiske gambling hand Hasami Shogi History of Chess Hnefatafl hole Iceland illustrations Initial position ivory jump king lifted London loses Ludus Duodecim Scriptorum Ludus Latrunculorum MANCALA marked markers Men’s Morris nine opening player Opening position opponent orthogonally pair passes Patolli pawn pays pieces move pips Plate player throws player’s pieces players place pool position of pieces Queen quong RACE GAMES rajah round Rules Scarne score seeds sequence Shatranj shown in fig side Squails stake sticks stones tailpiece takes tallies tangram teetotum three dice tiles trick turn of play Wei-ch’i winner wins the game