Board and Table Games from Many CivilizationsCourier Corporation, 2012 M04 30 - 464 páginas There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition. Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters. Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text. |
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Página 6
... winning each lap gains a counter. 5. The game ends when one side holds all the counters or, if a time limit has been set, the side holding most at that moment is. FIG. 6. Dicing sticks for Zohn Ahl (after Culin, Chess and Playing Cards) ...
... winning each lap gains a counter. 5. The game ends when one side holds all the counters or, if a time limit has been set, the side holding most at that moment is. FIG. 6. Dicing sticks for Zohn Ahl (after Culin, Chess and Playing Cards) ...
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... wins the stake in the pool. 14. For three players it is suggested that each player should have five counters of his own colour making 15 counters in all. The rules remain unchanged. 15. For four players each player should have four ...
... wins the stake in the pool. 14. For three players it is suggested that each player should have five counters of his own colour making 15 counters in all. The rules remain unchanged. 15. For four players each player should have four ...
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... wins the game. 7. A player may have any number of his pieces on one square. 8. If a piece lands on a square occupied by a hostile piece the latter is hurt in battle and is removed from the board, and can only enter again via his own ...
... wins the game. 7. A player may have any number of his pieces on one square. 8. If a piece lands on a square occupied by a hostile piece the latter is hurt in battle and is removed from the board, and can only enter again via his own ...
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... Game 1. The right side of the board belongs to Black, and the left to White. The pieces travel from the gold point beside the trunk of the palm nearest its fronds down the tree, round the perimeter of ... wins the game. Archaeologists know.
... Game 1. The right side of the board belongs to Black, and the left to White. The pieces travel from the gold point beside the trunk of the palm nearest its fronds down the tree, round the perimeter of ... wins the game. Archaeologists know.
Página 14
R. C. Bell. opponent's side of the tree wins the game. Archaeologists know the Palm Tree Game as the game of Dogs and Jackals as the pieces are often in the likeness of these animals. It appears to have originated in Egypt and the board ...
R. C. Bell. opponent's side of the tree wins the game. Archaeologists know the Palm Tree Game as the game of Dogs and Jackals as the pieces are often in the likeness of these animals. It appears to have originated in Egypt and the board ...
Otras ediciones - Ver todas
Board and Table Games from Many Civilizations, Volúmenes1-2 Robert Charles Bell Vista previa limitada - 1979 |
Términos y frases comunes
Alquerque alternately as-Suli Author’s collection Awari backgammon banker Black Board and pieces called capture cards centre century Chess in Iceland Chinese dominoes circle colour count counters cowries cribbage Culin diagonally Diagram disc discard Domino Whist double draughts drawing edition eight empty enemy piece English draughts face Fiske gambling hand Hasami Shogi History of Chess Hnefatafl hole Iceland illustrations Initial position ivory jump king lifted London loses Ludus Duodecim Scriptorum Ludus Latrunculorum MANCALA marked markers Men’s Morris nine opening player Opening position opponent orthogonally pair passes Patolli pawn pays pieces move pips Plate player throws player’s pieces players place pool position of pieces Queen quong RACE GAMES rajah round Rules Scarne score seeds sequence Shatranj shown in fig side Squails stake sticks stones tailpiece takes tallies tangram teetotum three dice tiles trick turn of play Wei-ch’i winner wins the game