Artificial IntelligenceMcGraw-Hill, 1991 - 621 páginas |
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Página 284
... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are simply represented as atomic units , have been analyzed in Lehnert [ 1978 ] . A similar analysis of social actions is ...
... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are simply represented as atomic units , have been analyzed in Lehnert [ 1978 ] . A similar analysis of social actions is ...
Página 359
... actions that could be performed and where the mapping has been designed so that for each event , an appropriate action will be performed . There is very little absolute in the notion of understanding . If you say to an airline database ...
... actions that could be performed and where the mapping has been designed so that for each event , an appropriate action will be performed . There is very little absolute in the notion of understanding . If you say to an airline database ...
Página 437
... actions and of communication actions of the sort we described in Section 15.4 . Sometimes the communication actions are addressed to a specific other agent who is believed to be able to satisfy a request ( either for information or to ...
... actions and of communication actions of the sort we described in Section 15.4 . Sometimes the communication actions are addressed to a specific other agent who is believed to be able to satisfy a request ( either for information or to ...
Contenido
5 | 24 |
Heuristic Search Techniques | 63 |
Knowledge Representation Issues | 105 |
Derechos de autor | |
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Términos y frases comunes
Abbott agents algorithm answer apply approach ARMEMPTY assertions attributes axioms backpropagation backtracking backward belief best-first search breadth-first search Caesar called Chapter chess clauses complete concept conceptual dependency consider constraints contains contradiction corresponding define depth-first depth-first search described discussed domain fact frame function game tree goal grammar graph heuristic Horn clauses important inference inheritance input instance interpretation isa links John justification knowledge base knowledge representation labeled learning Marcus match minimax move MYCIN natural language node object ON(B operators output parsing particular path perceptron perform players possible preconditions predicate logic problem problem-solving procedure produce PROLOG properties represent result robot rules script Section semantic semantic net sentence shown in Figure simple slot solution solve specific step structure Suppose syntactic task techniques theorem things tree truth maintenance system understanding variables version space