Artificial IntelligenceMcGraw-Hill, 1991 - 621 páginas |
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Página 549
... expert systems exploit many of the representation and reasoning mechanisms that we have discussed . Because these programs are usually written primarily as rule - based ... systems , and 20.2 . EXPERT SYSTEM SHELLS 549 Expert System Shells.
... expert systems exploit many of the representation and reasoning mechanisms that we have discussed . Because these programs are usually written primarily as rule - based ... systems , and 20.2 . EXPERT SYSTEM SHELLS 549 Expert System Shells.
Página 550
Elaine Rich. support rules , frames , truth maintenance systems , and a variety of other reasoning mechanisms . Early expert system shells provided mechanisms for knowledge representation , rea- soning , and explanation . Later , tools ...
Elaine Rich. support rules , frames , truth maintenance systems , and a variety of other reasoning mechanisms . Early expert system shells provided mechanisms for knowledge representation , rea- soning , and explanation . Later , tools ...
Página 555
... expert to rate revisions in terms of how much trouble they tend to produce . SALT compiles its dependency network into a set of production rules . As with MOLE , an expert can watch the production system solve problems and can override ...
... expert to rate revisions in terms of how much trouble they tend to produce . SALT compiles its dependency network into a set of production rules . As with MOLE , an expert can watch the production system solve problems and can override ...
Contenido
5 | 24 |
Heuristic Search Techniques | 63 |
Knowledge Representation Issues | 105 |
Derechos de autor | |
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Términos y frases comunes
Abbott agents algorithm answer apply approach ARMEMPTY assertions attributes axioms backpropagation backtracking backward belief best-first search breadth-first search Caesar called Chapter chess clauses complete concept conceptual dependency consider constraints contains contradiction corresponding define depth-first depth-first search described discussed domain fact frame function game tree goal grammar graph heuristic Horn clauses important inference inheritance input instance interpretation isa links John justification knowledge base knowledge representation labeled learning Marcus match minimax move MYCIN natural language node object ON(B operators output parsing particular path perceptron perform players possible preconditions predicate logic problem problem-solving procedure produce PROLOG properties represent result robot rules script Section semantic semantic net sentence shown in Figure simple slot solution solve specific step structure Suppose syntactic task techniques theorem things tree truth maintenance system understanding variables version space