Artificial IntelligenceMcGraw-Hill, 1991 - 621 páginas |
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Página 36
... of left and right sides is natural for forward rules . As we will see later , many backward rule systems reverse the sides . modeled as a production system . In the rest of 36 CHAPTER 2. PROBLEMS , PROBLEM SPACES , AND SEARCH Production ...
... of left and right sides is natural for forward rules . As we will see later , many backward rule systems reverse the sides . modeled as a production system . In the rest of 36 CHAPTER 2. PROBLEMS , PROBLEM SPACES , AND SEARCH Production ...
Página 55
... Production System Characteristics We have just examined a set of characteristics that distinguish various classes of prob- lems . We have also argued that ... PRODUCTION SYSTEM CHARACTERISTICS 55 55 Production System Characteristics.
... Production System Characteristics We have just examined a set of characteristics that distinguish various classes of prob- lems . We have also argued that ... PRODUCTION SYSTEM CHARACTERISTICS 55 55 Production System Characteristics.
Página 429
... systems based on these principles , they realized that parallel computers might be used to increase significantly the speed at which the systems could run . Even on single processor systems , however , the production system architecture ...
... systems based on these principles , they realized that parallel computers might be used to increase significantly the speed at which the systems could run . Even on single processor systems , however , the production system architecture ...
Contenido
5 | 24 |
Heuristic Search Techniques | 63 |
Knowledge Representation Issues | 105 |
Derechos de autor | |
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Términos y frases comunes
Abbott agents algorithm answer apply approach ARMEMPTY assertions attributes axioms backpropagation backtracking backward belief best-first search breadth-first search Caesar called Chapter chess clauses complete concept conceptual dependency consider constraints contains contradiction corresponding define depth-first depth-first search described discussed domain fact frame function game tree goal grammar graph heuristic Horn clauses important inference inheritance input instance interpretation isa links John justification knowledge base knowledge representation labeled learning Marcus match minimax move MYCIN natural language node object ON(B operators output parsing particular path perceptron perform players possible preconditions predicate logic problem problem-solving procedure produce PROLOG properties represent result robot rules script Section semantic semantic net sentence shown in Figure simple slot solution solve specific step structure Suppose syntactic task techniques theorem things tree truth maintenance system understanding variables version space