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WHITE

109. G 2. 111. E 2.

BLACK 110. M7.

112. C 3. If Black plays at D 3, White could reply at D i with the “Sente.”

114. K 9.

116. H 6. 118. L 7.

113. L 8. Threatening Black's territory. If Black defends, White can connect somewhere.

115. J 6.

117. L 6. White's attack on this territory is very fine.

119. K 4.
121. J 5.
123. H 4. Takes.
125. R 3.
127. J 7

129. R 2. 131. T 15.

120. K 5.
122. K 6.
124. S 3.
126. S 2.

128. M 9. Black cannot neglect this — the whole center of the board might be lost.

130. H 7.

132. S 17. Better than T 16, as it provides for “Me” in the corner.

134. S1.
136. K 17. Takes in “Ko.”
138. N 8.
140. M 16.
142. M8.
144. B 16.

146. M 12. Threatening to surround the ten white stones in the

133. S 12. 135. L 19. 137. N 9. 139. L 17. Takes in “Ko.” 141. N 7. 143. B 17. 145. B 8.

center.

148. F 9. 150. Gu.

147. E 9.

149. K 14. Forming "Me" for group in center.

151. Hu. 153. Mu. 155. H 12.

162. H 14. 164. H 13 156. M 13.

White

BLACK 157. Lu.

158. S1. This move is worth

five or six points. 159. B 6. B 5 might have been 160. B 5. more aggressive. 161. B 7.

162. C 5. 163. N 5.

164. N 6. 165. N 4.

166. L 2. 167. N 2.

168. M 2. Otherwise White

would play at L 3. 169. G 5.

170. A 13. This stone is connected with stone at B 16. This

move often occurs. 171. B 12.

172. D 17. 173. E 18.

174. Q 12. 175. P 12.

176. T 16. 177. E 16.

178. E 15. 179. R 5.

180. S 7. 181. Ri.

182. Q 6. 183. Q 5. This part of the board 184. M 19. is now completed. 185. A 5.

186. A 4. 187. A 6.

188. B 4. 189. M 4.

190. L 3 191. K 2.

192. K 19. Takes. 193. J 19.

194. K 17. Takes in “Ko." 195. L 19. Takes in “Ko.”

196. F 17. 197. F 18.

198. D 18. 199. C 17.

200. D 16. 201. D 19. “Watari.”

202. E 10. 203. D 10.

204. E 8. 205. M 10.

206. Q 10. 207. K 10.

208. L 9. Takes. 209. P 9.

210. L 13. 211. K 13.

212. N 12. 213. M 14.

214. N 13

[blocks in formation]

215. N11.
217. O 11.
219. P 13.
221. C 9.
223. Pu.
225. G 16.
227. N 3.
229. T 14.
231. T 13.
233. P 15.
235. S 12. Takes in “Ko.”
237. E 3.
239. O 5.
241. A 18.
243. A 12.
245. B 13.
247. D 3.
249. M 15.

216. O 12.
218. O 14.
220. D 9. Takes.
222. Qu.
224. J 16. Takes.
226. F 15.
228. M 6.
230. T 12.
232. S 13. Takes.
234. P 16.
236. Tu.
238. 06.
240. A 17.
242. A 16.
244. B 14.
246. A 14.
248. C 2.
250. N 15.

Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”

Plate 17 This is a game between a Japanese player and a beginner. It is inserted solely to show the character of the mistakes which beginners are likely to make. Such errors never occur in games between good players, and therefore this game may be more useful to a novice than the games contested between players of greater skill.

Played May 7, 1907.
Black has a handicap of five stones.

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White

1. C 14.

3. O 3.

5. R 14.

7. F 17.
9. R 6.

11. S 16. This would not be played against a good player.

13. N 3.

BLACK 2. E 3. Bad; too close to the handicap stone. Besides it is better to respond to White's attack in the same part of the board.

4. C 15. This would be too conservative if the players were anything like equal.

6. D 6. Much better to play in one of the right-hand corners. C6 would be better also.

8. P 3. (4 is much better.
10. Q 14.

12. 04. Black should reply to White's last move.

14. D 8. Unnecessary; much better to play in one of the threatened corners.

16. C 4. B 4 would be better.
18. D 2.
20. E 2.
22. B 4.
24. C 2.
26. D 5. Over cautious.

28. D 7. Unnecessary; Black could gain a decisive advantage at B 6.

30. C8. Too near the White line, a common mistake of beginners.

32. B 2.

34. C 9. Too near; Black can jump one or two spaces with much better effect.

36. D 10.
38. D 14.
40. D 12. At this point Black's

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