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133. S 12. 135. L 19. 137. N 9. 139. L 17. Takes in “Ko.” 141. 1 7. 143. B 17. 145. B 8.

147. E 9.

149. K 14. Forming “Me" for group in center.

134. Si.
136. K 17. Takes in “Ko.”
138. N 8.
140. M 16.
142. M8.
144. B 16.

146. M 12. Threatening to surround the ten white stones in the

center.

148. F 9.
150. 11.

151. Hu. 153. M 11. 155. H 12.

152. H 14. 154. H 13. 156. M 13.

White

BLACK

157. L 11.

158. S1. This move is worth five or six points.

160. B 5.

159. B 6. B 5 might have been more aggressive.

161. B 7. 163. N 5. 165. N 4. 167. N 2.

169. G 5.

162. C 5. 164. N 6. 166. L 2.

168. M 2. Otherwise White would play at L 3.

170. A 13. This stone is connected with stone at B 16. This move often occurs.

172. D 17. 174. Q 12. 176. T 16. 178. E 15. 180. S 7. 182. Q6. 184. M 19.

171. B 12. 173. E 18. 175. P 12. 177. E 16. 179. R 5. 181. Ri.

183. Q 5. This part of the board is now completed.

185. A 5.
187. A 6.
189. M 4.
191. K 2.
193. J 19.
195. L 19.

Takes in “Ko.”
197. F 18.
199. C 17
201. D 19.

“Watari.”
203. D 10.
205. M 10.
207. K 10.
209. P 9.
211. K 13
213. M 14.

186. A 4. 188. B 4. 190. L 3. 192. K 19.

Takes. 194. K 17.

Takes in “Ko." 196. F 17. 198. D 18. 200. D 16. 202. E 10. 204. E 8. 206. Q 10. 208. L 9. Takes. 210. L 13 212. N 12. 214. N 13.

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215. N11.
217. O 11.
219. P 13
221. C 9.
223. P 11.
225. G 16.
227. N 3.
229. T 14.
231. T 13
233. P 15.
235. S 12. Takes in "Ko.”
237. E 3.
239. 05.
241. A 18.
243. A 12.
245. B 13.
247. D 3.
249. M 15.

216. O 12.
218. O 14.
220. D 9. Takes.
222. Q11.
224. J 16. Takes.
226. F 15.
228. M 6.
230. T 12.
232. S

13.

Takes.
234. P 16.
236. Tu.
238. O 6.
240. A 17.
242. A 16.
244. B 14.
246. A 14.
248. C 2.
250. N 15.

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Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”

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This is a game

between a Japanese player and a beginner. It is inserted solely to show the character of the mistakes which beginners are likely to make. Such errors never occur in games between good players, and therefore this game may be more useful to a novice than the games contested between players of greater skill.

Played May 7, 1907.
Black has a handicap of five stones.

[graphic]

A B C D E F G H J K L M N O P Q R S T 19 123

171.236 23D (205-234-243-239 241-242 19 18122 119 120 121 (207 166 163 164 172 174 238 198 199 200 186

(201 18 17 118 41 47 206 7 159 160 165 149 235 176 240 177 187_179 184 189 17 1670 48 49 158 167 148 149 150 178 210 181 185 11

16 15 464 50 204-109 161 162 150 151 156 180 183 182 188

193 15 14 62 42 1 38 56 61 108 146 (54 152 153 195 197 192 10 5 19114 13 (16 43 39 51 52 55 86 89 107 127 (155_133 194 190 13 12 208 45 44 40 5359 57 87 106 126 128 115 203 202 196 212 226 12 11(209 117 37 54 58 60 67 66 88 132 (130131214 (211 (213 10 (35 36 68 69 77 84 134 129 (215 225

10 9 (3134 64 76 74 75 100 138 135

9 8 (25 30 14 78 73 90 91 85 136 137

8 7 125 (27 28 112 79 92 94 139 95

7 6 29 124 6 114 80 81 93 96 (101 140 9

6 5169 21 26 83 82 97 98 (103 102 224 141221

5 423 22 602 71 99 110 111 104 (105 12 (219 (223 4 333 17 15 19 2 231 65 113 63 13 3 8 220 233 3 2(168 32 24 18 20 227

222 143 142 145 216

2 1 232 230-228-229

218-144-217

1 A B C D E F G H J K L M N O P Q R S T (173) PLAYED AT H 16 IN “KO” (170 PLAYED AT H 17 IN KO (175 PLAYED AT H 17 IN "KO" 244 PLAYED AT P 17

PLATE 17

BLACK

2. E 3. Bad; too close to the handicap stone. Besides it is better to respond to White's attack in the same part of the board.

4. C 15. This would be too conservative if the players were anything like equal.

6. D 6. Much better to play in one of the right-hand corners. C6 would be better also.

8. P 3. O 4 is much better.
10. Q 14.

12. O 4. Black should reply to White's last move.

14. D 8. Unnecessary; much better to play in one of the threatened corners.

16. C 4. B 4 would be better.
18. D 2.
20. E 2.
22. B 4.
24. C 2.
26. D 5. Over cautious.

28. D 7. Unnecessary; Black could gain a decisive advantage at B 6.

White

1. C 14.

3. O 3

5. R 14.

7. F 17.

9. R 6.

11. S 16. This would not be played against a good player.

13. N 3.

15. C 3. 17. B 3. 19. D 3. 21. B 5. 23. A 4. 25. B 8. 27. C 7.

30. C8. Too near the White line, a common mistake of beginners.

32. B 2.

34. C 9. Too near; Black can jump one or two spaces with much better effect.

36. Dio.
38. D 14.
40. D 12. At this point Black's

29. B 6.

31. B 9. 33. A 3.

35. C 10. 37. Cu. 39. C 13

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