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Japan many players attain a fair degree of skill without a thorough acquaintance with the “ Joseki.” It would certainly very greatly aid the beginner in attaining proficiency if he were to study these examples, and follow them as nearly as possible in actual play.

It would seem to us that in compiling a work on “ Joseki,” or openings, we would commence with the openings where no handicap is given, and later study those where there were handicaps; it is another instance of the divergent way in which the Japanese do things that they do just the opposite, and commence their treatises with the study of openings where handicaps are given. Inasmuch as this is a book on a Japanese subject, I shall follow their example and shall commence the study of “ Joseki” in games where Black has a handicap.

As we have already seen, the handicap stone is always placed on a certain fixed point, which is the fourth intersection from the edge of the board in each direction, and White has five recognized methods of playing his first stone in relation to such handicap stone. These are called “Kogeima kakari,” “Ogeima kakari,” “Daidaigeima kakari,” “Ikken taka kakari,” “Nikken taka kakari.” We shall take up examples of these in their order.


Plate 19 (A)

Black 1. R 14. “Kogeima kakari.” 2. N 17. This move supports the This is the most usual move for at handicap stone and also gains as tacking the corner. The purpose of much ground as possible for Black. WHITE

BLACK White's first move is to lay a basis Beginners would generally find 0 17 for future aggression; he cannot, of more safe and conservative. course, play in the corner immediately, neither can he play nearer the black stone with advantage.

3, R 17. This is a direct attack 4. R 16. Black plays to prevent on the corner. White can either the connection of the white stones. connect with his first stone or form a living group in the corner.

6. S 16. White threatens to con- 6. S 15. Black breaks the connect.

nection by this move. 7. S 17. White cannot play at 8. R 15. Black also must conR 15 at this time because he would nect. Beginners are prone to neglose the stone at S 16.

lect these necessary connecting

moves. 9. P 18. Since White cannot 10. P 17. Black plays to connect connect, he must play to form two his stones, and at the same time con“Me" in the corner.

fines White to the corner. 11. Q 17. White makes his cor- 12. 0 17. Black must connect ner as large as possible. This move to prevent White's escape. is also “Sente,” because it threatens to break through Black's line.

13. S 14. White threatens "Wa- 14. T 14. Prevents “Watari.” tari,” and again Black must reply at once. (“Sente.")

16. Q 14. To confine Black's 16. P 15. An important defengroup and prepare for territory on sive move. Otherwise White could the right side of the board.

almost envelop the black stones.

Even game. White has a small territory in the corner, but Black has greater possibility of expansion.

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BLACK 2. N 17. .

4. R 16. 6. P 16. Black prevents White from getting out.

8. S 15. Black stops it again.

10. R 15. 12. O 17.

1. R 14.
3. R 17.

5. Q 17. In place of trying to connect as before, White threatens to extend in the other direction.

7. S 16. Threatens to connect again.

9. S 17.

11. O 18. White again must form “Me" in the corner.

13. N 18. White extends as far as possible.

. 15. P 17. White must look out for the safety of the stones at N and O 18.

17. P 14. To prevent Black's extension and form a basis for territory on right side.

19. O 13.

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Again White has the corner and Black has better opportunities for expansion.

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BLACK “Kiri Kaeshi.” This move does not attack the corner so aggressively as the preceding examples.

5. R 4. This is the characteris- 6. Q5. This is an important tic move of this variation.

move for Black; if he plays else

where, he will get a bad position. 7. R 2. White threatens the 8. S 3. black stone. If Black defends White can divide the corner.

9. P 2. “Kake tsugu.” If White 10. S 2. Formerly S 4 was given does not make this move, Black will as Black's move, but it is not so good, get the “Sente" with a superior because White replies at R 8 with position.

a fine attack. 11. Si. White cannot neglect 12. R 5. this move. If Black were allowed to play at Ri, he would get the better game.

In this opening the corner is about evenly divided.

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9. Q 18.

10. R 18.

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