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A B C D E F G H J K L M N O P Q R S T

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2012-19
A B C D E F G H J K L M N O P Q R S T
4 (DIAGRAM D) TENUKI

Plate 20

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XI

HANDICAP

Black is supposed to have a stone at D 4 also.

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1. R 6.

2. K 3. This move is an invention of Murase Shuho; it would not be played unless Black had a stone at D 4. Black's intention is to develop territory in either corner depending on the nature of White's

attack. 3. O 3. White attacks the right- 4. Q6. hand corner from both sides. 5. Q7.

6. P 6. 7. R 3. This is a direct attack 8. R 5. Black must play here on the corner.

before playing at Q3. It also gives

Black the “Sente.” 9. R 7. White must connect. 10. Q.3. 11. Q 2.

12. S 2. This is a clever move. Amateurs would be tempted to play at P 2, which would be very bad for Black, as White would then get the

entire right side. 13. R 2.

14. S 3. Secures Black's con

nection with R 5. . 15. M 3. White must extend his 16. K 5. Black plays to shut in boundaries or his stones will die. White as much as possible; he also

supports his stone at D 4. Black has the better game.

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XII

HANDICAP

Plate 20 (C)
WHITE

BLACK 1. C 13. “Ogeima Kakari.” This 2. C 15. This is to prevent is another method of commencing White from playing at B 16. the attack; it does not attack the corner so directly, but it gives White a better chance on the sides or center.

3. G 17. White attacks from the 4. E 17. Preventing White from other side in the same way. entering at D 18; this secures the

corner for Black. 5. C 17. This is a “Sute ishi” 6. B 16. or sacrificed stone. White threatens to connect it with one side or the other.

The game is about even; if White does not play at C 17 on the fifth move, Black gets much the better of it.

XIII

HANDICAP
WHITE

BLACK 1. N 17. “Ogeima Kakari.” 2. P 17. Preventing the entry

at Q 18. 3. R 14. White attacks the other 4. S 15. Very important move side with “Kogeima.”

for Black; if Black makes a move elsewhere at this point (“Tenuki,”) White gets much the better of it.

XIV

HANDICAP

Plate 20 (D)
WHITE

BLACK 1. C 7.

2. C 3. 3. G 4. “Sikken taka kakari.” 4. E 2. A very important move; This is another method of attacking if Black plays “Tenuki,” White can from the other side.

at once enter the corner. Suppose Black does not play No. 4, E 2, but plays elsewhere, then the following continuation might occur: WHITE

BLACK

4. “Tenuki.” 5. D 2.

6. E 3. 7. E 2. 9. G 3.

10. F 2. 11. G 2.

12. Gi. 13. C 3.

14. B 4. 16. B 3.

16. D 6. Black must get out

toward the center. 17. B6. Threatening “Watari.” 18. B 5. 19. Hi.

20. F 1. 21. B1. By means of this move the white stones in the corner live.

White has the better of it.

8. F 3.

XV

HandiCAP
WHITE

BLACK

2. P 17. This is another method 4. O 15. Black plays to get out

1. N 17. 3. Q 14.

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Plate 21 (A)
WHITE

Black 1. M 17. "Daidaigeima”; not 2. O 17. Black defends the corso much used as the other attacks. ner from that side.

3. R 14. “Kogeima.” White 4. S 16. Black again prevents attacks from the other side.

the advance into the corner. 5. P 16. White threatens the 6. P 15. P 17 looks like the connection between the handicap obvious defense, but this would stone, and No. 2, otherwise Black shut Black in the corner and give would play at R 12, with the advan- White the better game. tage. 7. P 17.

8. Q 17. 9. O 16.

10. P 18. 11. O 18.

12. O 15.

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