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cause it will make "Kake tsugu" no matter which way White tries to break through. If he should play at D 17, White could get through at E 16.

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White Black

1. C 4. 2. D 7. This is another defen

sive move.

3. D 3. 4. K 3. This is better than C 3;

in that case Black gets the worst of it.

6. E4. 6 C3.

7. Da. 8. K5.

9. F 4. 10. C 4. C 2 is not so good.

11. C2. 12. Ih.

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XXV

Hand1cap
Plate 21 (D)

Wh1te

1. C6. 3. J 3.

6. E 6. Instead of entering the corner, White attacks from both sides.

7. J 5. 9. F8.

Black has a good game.

Black

2. G3.
4. C4.

6. G 5. Black tries to get out toward the center; this move also prevents White from playing at E 3.

8. G7.

10. H2.

We now come to the "Joseki" where no handicaps are given. In such cases, of course, Black has the first move. The first stone is generally played on an intersection adjacent to the point on which the handicap stone is placed when given. There are, therefore, eight intersections on which the first stone might be played. In the lower left-hand corner, for instance, these would be C 3, C 4, C 5, D 3, D 5, E 3, E 4, E 5. By common consent C 3 has been rejected as disadvantageous for the first player, because the territory obtained thereby is too small. E 5 has been rejected because it allows the adversary to play behind it and take the corner. D 4, or the handicap point, is also not used. The other six points may be divided into duplicate sets of three each, and, therefore, there are only three well-recognized methods of playing the first stone. These are: in the lower left-hand corner, C 4 or D 3, the most usual and conservative, which is called " Komoku," or the "little 'Me'"; E4 or D5 which is bolder, called "Takamoku," or the "high 'Me'"; and E3 or C 5 which is not so much used as either of the others, called "Moku hadzushi," or the "detached 'Me.'" We shall give about an equal number of examples of each of these methods of opening the game, commencing, as is customary in the Japanese works, with "Takamoku." Black

[blocks in formation]

7. O 18. This stone is intended as a sacrifice to aid Black in getting the corner. It is better than Q18.

9. Q18. Black now secures the corner.

11. R 17.

13. P 14. This is also important as it extends Black's territory; he cannot neglect it.

White

will sacrifice one of his stones on line 17.

8. N 18. White plays to secure the left-hand side.

10. O 19. Takes.

12. O 16. An important stone; it is played to secure White territory on the left, also to aid in an attack on the right-hand side.

14. K 16. White returns to his original plan and secures territory to the left.

Even game.

Suppose Black neglects P 14 on his thirteenth move, we would then have the following continuation:

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