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III

No HANDICAP

Plate 22 (A)
BLACK

White 1. P 16. “Takamoku.” . 2. R 16.

3. Q 14. The purpose of this 4. P 17. White tries to get out move is to confine White to the on the left. corner.

5. O 17. Black prevents this. 6. Q 17. 7. O 16.

8. R 14. White tries the other

side. 9. R 13. Black stops him. 10. S 14.

11. Q 16. If Black wishes 12. R 17. “Tenuki,” this is good, otherwise S 13 would be better.

13. E 17. “Tenuki,” but, nevertheless, played with reference to the stones on line 0.

Even game. White has the corner, but Black has better possibilities.

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A B C D E F G H J K L M N O P Q R SI

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BLACK

WHILE 9. C 18. This stone may be lost, 10. B 18. White must play here but it aids Black in attacking from to save his stones. the outside. 11. C 15.

12. B 16. 13. F 17.

14. D 18. 15. E 18.

16. C 19. Takes two. 17. G 16.

This is an old “ Joseki” which used to be popular; it fell into disuse and was revived by Murase Shuho. It is good enough for White if he has an outlying stone or two in the neighborhood, otherwise it is bad play for White.

V

No HandiCAP

The following stones are supposed to be on the board: Black, Q 13, R 13, R 15; White, Q 14, P 16, Q 17. Black

WHITE 1. Q 5. Black plays “Taka- 2. R 3. White plans to prevent moku," thinking to connect with Black's connection and reduce the stones on line 13

Black territory. 3. P 3. This is an error; if Black 4. Q 4. wishes to frustrate White's plan, R 4 is the correct play. 5. P 4.

6. R 5. 7. R 6.

8. S 6. 9. R 7.

10. S 7. 11. R 8.

12. S 8. White has now made a formidable attack on the Black ter

ritory. 13. R 9.

14. P 5. If Black gets this point,

his line would be too strong. 15. Q6.

16. Q2. Important; not merely

BLACK

White to attack Black on line P, but it prevents Black from coming to R 2, which would mean 10 “Me"; it

also prepares for ( 2. White has the better of it. Variation commencing at White's sixteenth move:

BLACK

WHITE 16. () 5. Not so good as No. 16,

Q2. 17. R 2.

18. S 2. 19. Q 2.

20. S 4. White secures the neces

sary two “Me.” 21. M 3.

Black now has secured territory at the bottom of the board and confined White to the corner with the better game.

VI

No HANDICAP

Plate 22 (B)
BLACK

WHITE 1. Q 5.

2. Q 3. 3. O 4.

4. R 5. 5. R 6.

6. R 4. 7. S 6.

8. O 2. 9. “Tenuki” at Q 15.

White has the corner; Black can afford “Tenuki” at move nine because if White cuts at Q 6 Black can still get a good game. In fact Q 15 indirectly defends the connection at Q 6.

VII

ITE

No HANDICAP

Plate 22 (C) BLACK 1. D 15.

2. D 17. 3. G 16. Old “Joseki,” origi- 4. C 15. nated by Konno Genko in the Middle Ages. 5. C 16.

6. D 16. 7. C 17.

8. C 18. 9. B 18.

10. D 18. 11. B 15.

12. C 14. 13. B 14.

14. C 13. 15. E 15.

16. B 19. 17. B 17.

18. B 13. 19. A 16. This gives Black two 20. G 18. “Me.” 21. H 18.

22. G 17. 23. H 17.

24. F 16. 25. F 15.

26. E 16. 27. G 15.

28. F 18. Important move for

defense. 29. C 10.

Black has the better of it.

VIII

No HANDICAP

Plate 23 (A)
BLACK

White 1. P 17. “Moku hadzushi”; not 2. Q 15. This is called “Takaso much used as the other two open- moku kakari”; it is one of the two

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