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BLACK

75. S 5. 77. R 3.

79. P 2.

81. O 2.

83. N 8.

85. O 10.

87. G 3.

89. E 3.

91. E 5. Black has played on this point because otherwise E 6-F 6 will die; thus,

109. O 9.

111. P 10.

W. E 5,

B. F 5 takes retakes

W. E 5 93. G 4. This is intended to secure H 2, G 2 and G 3. The simplest way of doing this would be to play at F 2, but G 4 gains six more "Me" because F 3-F 4 may be regarded as taken.

95. L 10.

97. H II.

99. E 14.

101. G IO.

103. G II.

105. QI0.

107. P 8.

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+76. Q4.

$78. P 3.

180. 03.

782. P 4.

84. L 8.

-86. F 3. 88. F 4.

90. G 5.

192. J 6.

WHITE

94. H 14. From this point on, the territory in the center is filled up. Black and White seem to get it in about equal parts.

96. JII.
98. F 14.

100. H IO.

102. H 12.

104. O 8.

106. R 10.

108. P 9.

110. O7.

112. R 8.

114. P 7.

116. K 8.

118. K 12.
120. N 6.

122. B 7.

124. J 5.

125. E 18.

127. G 18.

129. M 12.

131. FII.

133. E II.

135. S 13.

137. L 12.

139. M 13.

141. K II.

143. A 6.

145. B 5.

147. A 5.

149. S 6.

151. M 8.

153. D 19.

155. E 19.

157. N 3.

159. L 2.

161. K 2.

163. F 2.

165. F 17. 167. H 18.

169. G 19.

171. P 15.

173. O 19. 175. O 17.

177. S 4.

179. R 12.

181. O 13.

183. P 13.

BLACK

126. D 18.

128. G 13.

130. F 12.

132. E 10.

134. S 12.

136. N 14.

138. L 13.

140. L 14.

142. J 12.

144. A 8.

146. B 6.

148. B 8.

[blocks in formation]

WHITE

180. S II.
182. O 14.

This is as far as the game is recorded in the Go magazine, published by Murase Shuho. A good player can now

foresee the result at the cost of a little trouble. Black has won by five points.

According to Korschelt's view, the play would have proceeded as follows:

185. T 4.

187. S 3. 189. G 16.

191. H 8.

193. N 12.

195. J 7.

197. F 8.

BLACK

199. D 10.

201. J 15.

203. J 19. Takes.

205. QII.

207. F 16.

209. J I.

211. M 7.

213. H 4.

215. N 15.

217. K 10.

219. M I. 221. M 15.

223. F 9.

225. P 12.

227. T 14.

229. H 19.

184. T 5.

186. T 7.

188. G 15.

190. J 8.

192. N 13.

194. M 14.

196. K 7.

198. E 8.

200. D 9.

202. J 14.

204. K 19.

206. F 15.

208. J 2.

210. J 3.

212. L 7.

214. J 4.

216. K 9.

218. M 2.

220. Q13.

222. L 15.

224. Q12.

226. T 13.
228. T 12.

WHITE

The stones that are still to be played are "Dame." By playing these no "Me" can be either won or lost, and for the most part it makes no difference whether they are filled up by Black or White. These are as follows:

O 15, N 16, H 5, H 6, F 13, E 13, H 5, H 15, F 10, E 13 E 12, H 15, F 10. π

Black has sixty-four "Me" and White fifty-seven "Me."

59

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This game was played in Tokio about January, 1907, and is a fine illustration of the rule of "Ko." No handicaps were given.

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