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74. L 14. 76. M 15.

73. G 19.
75. K 14.

The three white stones, J 15, K 15, and K 16 are dead. They were sacrificed in order to break up Black's territory at the top of the board.

77. M 16.
79. Q.7.
81. P 8.
83. Q 9. Takes.

85. O 13. An effort to deprive the white group of the necessary “Me" and to envelop them.

78. Q 8. 80. R 7. 82. S 8. 84. R 9. 86. O 14.

88. N 14. 90. LI. 92. R 12.

saves

94. Q 13.
96. R 14.
98. S 13. Takes.
100. L 12.
102. M 10.
104. Ku.
106. O 12. White

his group in this

way

because he can get the position called “Magari shimoku wa me" no matter what Black does.

108. Q 4.
110. R 2.
112. Q 2.
114. 06.
116. Q 8. Takes. “Ko.”

87. N 13
89. L 10.

91. K 10. KII would not do; White could break through in that

case.

93. S 12.
95. S 10.
97. S 14.
99. T 13. “Watari.”
101. N 12.
103. M 9.
105. Ju. White is now shut in.

107. R 4. 109. R 3. 111. S 2. 113. S 5.

115. S 1. Black's corner is small, but it will surely live.

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118. P 9.

120. T 3. An effort to destroy the corner.

122. Q 8. “Ko."

124. N 4. White eventually wins the game by means of the territory he now maps out.

good.

125. E 16.
127. D 14. “Nozoku.”
129. C 7.
131. L 8.
133. J 12.
135. GI. Not

very Black should have played at K8.

137. N 9.

139. L 9. Black must play here to protect his two stones.

126. E 15. 128. D 15. 130. J 10. 132. Hu. 134. 9. 136. N 8.

138. K 8. 140. B 4.

141. B 3. 143. C 3.

145. C 6. An unusual way of playing the corner. 147. L 6. 149. K 6. 161. J 6. 153. H 7. 155. Fu. 157. G 6. 159. G 8. 161. F8.

163. J 7. Note how the center fills up without either side getting territory there.

165. E 8. 167. Eu.

142. D 4. 144. C 5. 146. N 6.

148. K 5. 150. J 5. 152. H 6. 154. G 10. 156. G 7. 158. H 5. 160. F 7. 162. H 8. 164. Fio.

166. E 7.
168. E io.

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169. DI.

170. D 8. 171. D 7.

172. F 5. 173. E 5.

174. F 6. 175. C 14.

176. M 7. 177. R8. “Ko." A weak 178. B 14.

White's

group is now move. White's position is already safe. better, and Black should play at B 14, where he might have a chance to kill White's group, in the upper left-hand corner. 179. B 13.

180. A 14. 181. C 12.

182. B 16. This is an interesting problem. If White plays at

B 15, Black could kill the group. 183. L 7.

184. D 5. 185. C8.

186. D 9. 187. B 5.

188. B 6. 189. A 4. Takes.

190. D 6. 191. B 7.

192. B 8. 193. A 6. Takes.

194. F 2. Defending his large territory on the lower edge of the

board. 195. E 4.

196. Q 8. “Ko." Attacking Black's group

which has still to

form the necessary two “Me." 197. J 8.

198. H 9. White cannot afford

to fill the “Ko” at R 8. 199. R 8. “Ko."

200. G 18.

202. Q8. "Ko." Returning to

the attack. 203. 09. Takes.

204. E 6. A necessary connec

tion. 205. G 4. Invading White's ter- 206. G 5. Takes. White must ritory.

do this or lose ten stones. 207. E 2.

208. G 3.

1

201. H 19.

BLACK

White

209. P 6. 211. M 5. 213. M 4.

210. P 5. 212. N 5.

214. M 3. This ends Black's invasion.

216. Q 14.
218. B 19. “Sente.”
220. S 13. “Ko."
222. Q 5-
224. J 18.

226. S 13. “Ko." 228. L 3 230. H 12.

215. F 4.
217. R 13. “Ko."
219. D 18. Black must connect.
221. R 5.

223. R 13. “Ko.” Black must win this “Ko" or lose five stones.

225. J 19. 227. L 4.

“Sente.” 229. R 13

“Ko." Black's group is now safe.

231. S 13. “Ko tsugu.'
233. B 10.
235. F 13.
237. G 14.
239. S 6.
241. D 2.
243. CI.
245. R 8. “Ko."
247. L 5.
249. R1.
251. R 8. “Ko."
253. S 9.
255. E 12.
257. R8. “Ko."
259. F 12.
261. F.

+ 3.
263. R 8. “Ko."
265. T 2. Black

defend

232. E 13. 234. B 9. 236. E 14. 238. H 3 240. D 3. 242. C 10. 244, Bu. 246. M 6. 248. Q8. “Ko." 250. Q 1. 252. S 7. 254. Q 8. “Ko." 256. D 13. 258. G 12. “Sen te." 260. Q 8. “Ko." 262. G2. 264. T 4. 266. Q8. "Ko"

must

his group

267. T 16. 269. R 8. “Ko."

268. T 17.

270. T 6.

BLACK

White
271. T 5. Black must stop the 272. Q 8. “Ko."
White advance.
273. Q 19.

274. R 19.
275. R8. “Ko."

276. P 19. “Ko." 277. () 18.

278. Q8. “Ko.” 279. $18.'It

8.74 Black can also 280. H8. S18
I play at Txo, White's corner is dead.
281. R 8. “Ko."

282. N 15.
283. L 13. Purposely starting 284. K 13. “Ko.”
another “Ko.”
285. B 12.

286. L 13.. “Ko tsugu.”
287. An. Takes.

288. Q 8. “Ko."
289. C 13.

290. R 8. “Ko tsugu.”
291. K 9. Black must form an- > 292. 06.
other “Me” for this group at once.
293. J 4.

294. H 4.
295. K 4.

296. C 2.
297. B 2.

298. EI.
299. C1. Takes.
301. T 9. The game

is
prac-

302. N 16.
tically over at this point.

303. J 14. Taking three stones. 304. 08.
305.( T 19. Takes.

306. 07.
307. P 9. Connecting.

308. T 15.

Takes. 309. T8.

310. C 19. 311. F 17.

312. A 13 313. A 12.

314. A 17 315. D 19.

316. A 19. 317. R 10.

318. A 9. 319. A 1o.

320. Q 19. “Ko tsugu.” 321. A 7.

The game as published ends at this point, but there still remain moves to be made that are not strictly “Dame.” White must kill the three black stones at E3, F3, and G 8,

300. J 3.

?

P 19?

REF:
NOT Q 19

move 320

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