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White

74. L 14. 76. M 15.

78. Q 8. 80. R 7. 82. S 8. 84. R 9. 86. O 14.

BLACK 73. G 19.

75. K 14. The three white stones, J 15, K 15, and K 16 are dead. They were sacrificed in order to break up Black's territory at the top of the board.

77. M 16.
79. Q 7.
81. P 8.
83. Q 9. Takes.

85. O 13. An effort to deprive the white group of the necessary “Me" and to envelop them.

87. N 13
89. L 10.

91. K 10. Ki would not do; White could break through in that case.

93. S 12.
95. S 10.
97. S 14.
99. T 13. “Watari.”
101. N 12.
103. M 9.
105. J 1. White is now shut in.

88. N 14. 90. Lu.

92. R 12.

94. Q 13.
96. R 14.
98. S 13. Takes.
100. L 12.
102. M 10.
104. Ku.

106. O 12. White saves his group in this way because he can get the position called “Magari shimoku wa me” no matter what Black does.

108. Q 4.
110. R 2.
112. Q 2.
114. Q 6.
116. Q 8. Takes. “Ko."

107. R 4. 109. R 3. 111. S 2. 113. S 5.

115. S 1. Black's corner is small, but it will surely live.

White

BLACK 117. P 7. 119. R 8. “Ko."

121. S 3. 123. P 10.

118. P 9.

120. T 3. An effort to destroy the corner.

122. Q8. “Ko.”

124. N 4. White eventually wins the game by means of the territory he now maps out.

126. E 15. 128. D 15. 130. J 10. 132. H 11. 134. J 9. 136. N 8.

138. K 8. 140. B 4.

125. E 16.
127. D 14. “Nozoku."
129. C 7.
131. L 8.
133. J 12.

135. Gu. Not very good. Black should have played at K 8.

137. N 9.

139. L 9. Black must play here to protect his two stones.

141. B 3. 143. C 3.

145. C 6. An unusual way of playing the corner.

147. L 6. 149. K 6. 151. J 6. 153. H 7. 155. Fu. 157. G 6. 159. G 8. 161. F 8.

163. J 7. Note how the center fills up without either side getting territory there.

165. E 8. 167. Eu.

142. D 4. 144. C 5. 146. N 6.

148. K 5. 150. J 5. 152. H 6. 164. G 10. 156. G 7. 158. H 5. 160. F7. 162. H 8. 164. F 10.

166. E 7. 168. E 1o.

[blocks in formation]

169. DI. 171. D 7. 173. E 5. 175. C 14.

177. R 8. “Ko.” A weak move. White's position is already better, and Black should play at B 14, where he might have a chance to kill White's group, in the upper left-hand corner.

179. B 13.
181. C 12.

170. D 8. 172. F 5. 174. F 6. 176. M 7.

178. B 14. White's group is now safe.

183. L 7. 185. C8. 187. B 5. 189. A 4. Takes. 191. B 7. 193. A 6. Takes.

195. E 4.

180. A 14.

182. B 16. This is an interesting problem. If White plays at B 15, Black could kill the group.

184. D 5.
186. D 9.
188. B 6.
190. D 6.
192. B 8.

194. F 2. Defending his large territory on the lower edge of the board.

196. Q8. “Ko.” Attacking Black's group which has still to form the necessary two “Me.”

198. H 9. White cannot afford to fill the “Ko" at R 8.

200. G 18.

202. 08. “Ko.” Returning to the attack.

204. E 6. A necessary connection.

206. G 5. Takes. White must do this or lose ten stones.

208. G 3.

197. J 8.

199. R 8. “Ko." 201. H 19.

203. O 9. Takes.

205. G 4. Invading White's territory.

207. E 2.

BLACK

WHITE

209. P 6. 211. M 5. 213. M 4.

210. P 5. 212. N 5.

214. M 3. This ends Black's invasion.

216. Q 14. 218. B 19. “Sente.” 220. S 13. “Ko.” 222. Q 5. 224. J 18.

226. S 13. “Ko." 228. L 3. 230. H 12.

215. F 4.
217. R 13. “Ko.”
219. D 18. Black must connect.
221. R 5.

223. R 13. “Ko.” Black must win this “Ko” or lose five stones.

225. J 19.
227. L 4. “Sente.”

229. R 13. “Ko.” Black's group is now safe.

231. S 13. “Ko tsugu."
233. B 10.
235. F 13.
237. G 14.
239. S 6.
241. D 2.
243. Cu.
245. R 8. “Ko."
247. L 5.
249. Ri.
251. R 8. “Ko."
253. S 9.
255. E 12.
257. R 8. “Ko."
259. F 12.
261. F 3.
263. R 8. “Ko.”

265. T 2. Black must defend his group.

267. T 16.
269. R 8. “Ko.”

232. E 13 234. B 9. 236. E 14. 238. H 3 240. D 3. 242. C 10. 244. Bu. 246. M 6. 248. Q8. “Ko.” 250. Q 1. 252. S 7. 254. 08. “Ko.” 256. D 13 258. G 12. “Sen te.” 260. Q8. “Ko.” 262. G 2. 264. T 4. 266. Q8. “Ko.” .

268. T 17. 270. T 6.

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274. R 19.
276. P 19. “Ko.”
278. Q8. “Ko.”
280. E 8. 518

ACA7.0

282. N 15.
284. K 13. “Ko.”

286. L 13. “Ko tsugu.”
288. Q8. “Ko."
290. R 8. “Ko tsugu.”
> 292. 06.

BLACK
271. T 5. Black must stop the
White advance.

273. Q 19.
275. R 8. “Ko."
277. O 18.

279. $18. It Black can also
play at Tro, White's corner is dead.

281. R 8. “Ko.”

283. L 13. Purposely starting
another “Ko."

285. B 12.
287. An. Takes.
289. C 13.

291. K 9. Black must form an-
other “Me” for this group at once.

293. I 4.
295. K 4.
297. B 2.
299. C 1. Takes.

301. T 9. The game is prac-
tically over at this point.

303. J 14. Taking three stones.
305.( T 19. Takes.
307. Pg. Connecting.
309. T8.
311. F 17.
313. A 12.
316. D 19.
317. R 10.
319. A 10.
321. A 7.

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NOT
Refi move 320

Q 19

310. C 19.
312. A 13.
314. A 17.
316. A 19.
318. A 9.
320. Q 19. “Ko tsugu."

The game as published ends at this point, but there still remain moves to be made that are not strictly “Dame.” White must kill the three black stones at E 8, F 8, and G 8,

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