White 74. L 14. 76. M 15. 78. Q 8. 80. R 7. 82. S 8. 84. R 9. 86. O 14. BLACK 73. G 19. 75. K 14. The three white stones, J 15, K 15, and K 16 are dead. They were sacrificed in order to break up Black's territory at the top of the board. 77. M 16. 85. O 13. An effort to deprive the white group of the necessary “Me" and to envelop them. 87. N 13 91. K 10. Ki would not do; White could break through in that case. 93. S 12. 88. N 14. 90. Lu. 92. R 12. 94. Q 13. 106. O 12. White saves his group in this way because he can get the position called “Magari shimoku wa me” no matter what Black does. 108. Q 4. 107. R 4. 109. R 3. 111. S 2. 113. S 5. 115. S 1. Black's corner is small, but it will surely live. White BLACK 117. P 7. 119. R 8. “Ko." 121. S 3. 123. P 10. 118. P 9. 120. T 3. An effort to destroy the corner. 122. Q8. “Ko.” 124. N 4. White eventually wins the game by means of the territory he now maps out. 126. E 15. 128. D 15. 130. J 10. 132. H 11. 134. J 9. 136. N 8. 138. K 8. 140. B 4. 125. E 16. 135. Gu. Not very good. Black should have played at K 8. 137. N 9. 139. L 9. Black must play here to protect his two stones. 141. B 3. 143. C 3. 145. C 6. An unusual way of playing the corner. 147. L 6. 149. K 6. 151. J 6. 153. H 7. 155. Fu. 157. G 6. 159. G 8. 161. F 8. 163. J 7. Note how the center fills up without either side getting territory there. 165. E 8. 167. Eu. 142. D 4. 144. C 5. 146. N 6. 148. K 5. 150. J 5. 152. H 6. 164. G 10. 156. G 7. 158. H 5. 160. F7. 162. H 8. 164. F 10. 166. E 7. 168. E 1o. 169. DI. 171. D 7. 173. E 5. 175. C 14. 177. R 8. “Ko.” A weak move. White's position is already better, and Black should play at B 14, where he might have a chance to kill White's group, in the upper left-hand corner. 179. B 13. 170. D 8. 172. F 5. 174. F 6. 176. M 7. 178. B 14. White's group is now safe. 183. L 7. 185. C8. 187. B 5. 189. A 4. Takes. 191. B 7. 193. A 6. Takes. 195. E 4. 180. A 14. 182. B 16. This is an interesting problem. If White plays at B 15, Black could kill the group. 184. D 5. 194. F 2. Defending his large territory on the lower edge of the board. 196. Q8. “Ko.” Attacking Black's group which has still to form the necessary two “Me.” 198. H 9. White cannot afford to fill the “Ko" at R 8. 200. G 18. 202. 08. “Ko.” Returning to the attack. 204. E 6. A necessary connection. 206. G 5. Takes. White must do this or lose ten stones. 208. G 3. 197. J 8. 199. R 8. “Ko." 201. H 19. 203. O 9. Takes. 205. G 4. Invading White's territory. 207. E 2. BLACK WHITE 209. P 6. 211. M 5. 213. M 4. 210. P 5. 212. N 5. 214. M 3. This ends Black's invasion. 216. Q 14. 218. B 19. “Sente.” 220. S 13. “Ko.” 222. Q 5. 224. J 18. 226. S 13. “Ko." 228. L 3. 230. H 12. 215. F 4. 223. R 13. “Ko.” Black must win this “Ko” or lose five stones. 225. J 19. 229. R 13. “Ko.” Black's group is now safe. 231. S 13. “Ko tsugu." 265. T 2. Black must defend his group. 267. T 16. 232. E 13 234. B 9. 236. E 14. 238. H 3 240. D 3. 242. C 10. 244. Bu. 246. M 6. 248. Q8. “Ko.” 250. Q 1. 252. S 7. 254. 08. “Ko.” 256. D 13 258. G 12. “Sen te.” 260. Q8. “Ko.” 262. G 2. 264. T 4. 266. Q8. “Ko.” . 268. T 17. 270. T 6. 274. R 19. ACA7.0 282. N 15. 286. L 13. “Ko tsugu.” BLACK 273. Q 19. 279. $18. It Black can also 281. R 8. “Ko.” 283. L 13. Purposely starting 285. B 12. 291. K 9. Black must form an- 293. I 4. 301. T 9. The game is prac- 303. J 14. Taking three stones. NOT Q 19 310. C 19. The game as published ends at this point, but there still remain moves to be made that are not strictly “Dame.” White must kill the three black stones at E 8, F 8, and G 8, |