Gin Rummy: How to Play and WinDover Publications, 1978 - 59 páginas Clear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 29
... deal and 21 more points on the third deal . Here's how the three scores will look : ME YOU ME YOU ME YOU 19 56 21 75 11 . Hollywood Gin.
... deal and 21 more points on the third deal . Here's how the three scores will look : ME YOU ME YOU ME YOU 19 56 21 75 11 . Hollywood Gin.
Página 54
... deal , your opponent refuses the up - card and you take it up because it con- nects with one card in your hand , or because it's fairly low - a 3 or 4 - and you want to unload a useless high card . You do so , know- ing you're not ...
... deal , your opponent refuses the up - card and you take it up because it con- nects with one card in your hand , or because it's fairly low - a 3 or 4 - and you want to unload a useless high card . You do so , know- ing you're not ...
Página 58
... deal , since the results of the two hands are combined to make one team entry on the score card . The game is almost always played Hollywood ( three games at a time ) style . Though it can be played either the standard 10 - to- knock or ...
... deal , since the results of the two hands are combined to make one team entry on the score card . The game is almost always played Hollywood ( three games at a time ) style . Though it can be played either the standard 10 - to- knock or ...
Contenido
The Third Spread | 7 |
Offensive Combinations | 9 |
Safety in Discarding | 12 |
Derechos de autor | |
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Términos y frases comunes
25 points advertising bad hand Bert Randolph Sugar binations Canasta card on spec cent safe chances club 9 completely wild card Dave Phillips dealt defensive play deuce diamond Ace diamond Jack diamond Queen discard pile doubled draw eleven cards extra boxes four cards adding four-card meld Gin bonuses Gin Rummy give go for Gin go Gin heart 9 Here's high cards high-card combinations keep knock-card know your opponent look low card nent Oklahoma Gin oppo opponent a meld pick play for Gin play for three player knocks point score points or less possible previous discards quick knock Round the Corner rules safe discard safety in discarding sequence six combinations skunk spade 9 spade King spade run standard game sure taking a card thing third meld three combinations three games three melds three runs three-card melds throwing the heart turned twilight zone Ulrich Koch undercut unmatched cards up-card