Gin Rummy: How to Play and WinDover Publications, 1978 - 59 páginas Clear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 30
... oppo- nent will get if he wins it . And if you win the first two hands you will get three times as much for winning the third as your oppo- nent will if he wins it . So , on the early hands , you must go all out to get on the score and ...
... oppo- nent will get if he wins it . And if you win the first two hands you will get three times as much for winning the third as your oppo- nent will if he wins it . So , on the early hands , you must go all out to get on the score and ...
Página 35
... oppo- nent has picked up or discarded in the meantime . When the up - card is a 7 , 6 , 5 or 4 , we are in what might be called the twilight zone . Playing for three melds to get down is by no means a must , but getting unmatched low ...
... oppo- nent has picked up or discarded in the meantime . When the up - card is a 7 , 6 , 5 or 4 , we are in what might be called the twilight zone . Playing for three melds to get down is by no means a must , but getting unmatched low ...
Página 40
... oppo- nent , furthermore , doesn't seem dangerous . So we decide to play for Gin . Having made that decision , we should go all out to bring about the desired end as quickly as possible . The club Jack happens to be quite safe as a ...
... oppo- nent , furthermore , doesn't seem dangerous . So we decide to play for Gin . Having made that decision , we should go all out to bring about the desired end as quickly as possible . The club Jack happens to be quite safe as a ...
Contenido
The Third Spread | 7 |
Offensive Combinations | 9 |
Safety in Discarding | 12 |
Derechos de autor | |
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Términos y frases comunes
25 points advertising bad hand Bert Randolph Sugar binations Canasta card on spec cent safe chances club 9 completely wild card Dave Phillips dealt defensive play deuce diamond Ace diamond Jack diamond Queen discard pile doubled draw eleven cards extra boxes four cards adding four-card meld Gin bonuses Gin Rummy give go for Gin go Gin heart 9 Here's high cards high-card combinations keep knock-card know your opponent look low card nent Oklahoma Gin oppo opponent a meld pick play for Gin play for three player knocks point score points or less possible previous discards quick knock Round the Corner rules safe discard safety in discarding sequence six combinations skunk spade 9 spade King spade run standard game sure taking a card thing third meld three combinations three games three melds three runs three-card melds throwing the heart turned twilight zone Ulrich Koch undercut unmatched cards up-card