Gin Rummy: How to Play and WinDover Publications, 1978 - 59 páginas Clear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 5
... opponent's hand . If you go Gin - that is , go down with your entire hand melded and no unmatched cards - you get a 25 - point bonus added to the points with which you caught your opponent . This entry is put in your column in one total ...
... opponent's hand . If you go Gin - that is , go down with your entire hand melded and no unmatched cards - you get a 25 - point bonus added to the points with which you caught your opponent . This entry is put in your column in one total ...
Página 21
... opponent Aces , but also can get him down low enough to knock right then and there ; and anything he knocks for will be good- even if our Queen plays off . So the heart 5 goes and we now pray that our opponent's next discard or our next ...
... opponent Aces , but also can get him down low enough to knock right then and there ; and anything he knocks for will be good- even if our Queen plays off . So the heart 5 goes and we now pray that our opponent's next discard or our next ...
Página 47
... opponent's advertisers and very proudly not fall for them . A good Gin player is never crestfallen if he follows his opponent's discards with matching or touching cards from his own hand and finds that they are taken up occasionally ...
... opponent's advertisers and very proudly not fall for them . A good Gin player is never crestfallen if he follows his opponent's discards with matching or touching cards from his own hand and finds that they are taken up occasionally ...
Contenido
The Third Spread | 7 |
Offensive Combinations | 9 |
Safety in Discarding | 12 |
Derechos de autor | |
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Términos y frases comunes
25 points advertising bad hand Bert Randolph Sugar binations Canasta card on spec cent safe chances club 9 completely wild card Dave Phillips dealt defensive play deuce diamond Ace diamond Jack diamond Queen discard pile doubled draw eleven cards extra boxes four cards adding four-card meld Gin bonuses Gin Rummy give go for Gin go Gin heart 9 Here's high cards high-card combinations keep knock-card know your opponent look low card nent Oklahoma Gin oppo opponent a meld pick play for Gin play for three player knocks point score points or less possible previous discards quick knock Round the Corner rules safe discard safety in discarding sequence six combinations skunk spade 9 spade King spade run standard game sure taking a card thing third meld three combinations three games three melds three runs three-card melds throwing the heart turned twilight zone Ulrich Koch undercut unmatched cards up-card