Gin Rummy: How to Play and WinDover Publications, 1978 - 59 páginas Clear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 19
... remaining Kings ( which is very unlike- ly ) -you will then have the other King to play on him when he goes down , saving 10 points . The King gets by , that ogre across the table draws from the stock and ominously discards a 2 , right ...
... remaining Kings ( which is very unlike- ly ) -you will then have the other King to play on him when he goes down , saving 10 points . The King gets by , that ogre across the table draws from the stock and ominously discards a 2 , right ...
Página 35
... remaining . Thus defense is cast to the winds and our opponent may easily get the quick knock or early Gin instead of us . To avoid overdoing playing for three melds with twilight zone up - cards ( 7-6-5-4 ) , we should fix in our minds ...
... remaining . Thus defense is cast to the winds and our opponent may easily get the quick knock or early Gin instead of us . To avoid overdoing playing for three melds with twilight zone up - cards ( 7-6-5-4 ) , we should fix in our minds ...
Página 55
... remaining in the stock , the hand is over and there is no decision . When you have a bad hand and can't get down low enough to knock safely ( or go Gin if that is required ) the next best thing is to do your best to keep your opponent ...
... remaining in the stock , the hand is over and there is no decision . When you have a bad hand and can't get down low enough to knock safely ( or go Gin if that is required ) the next best thing is to do your best to keep your opponent ...
Contenido
The Third Spread | 7 |
Offensive Combinations | 9 |
Safety in Discarding | 12 |
Derechos de autor | |
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Términos y frases comunes
25 points advertising bad hand Bert Randolph Sugar binations Canasta card on spec cent safe chances club 9 completely wild card Dave Phillips dealt defensive play deuce diamond Ace diamond Jack diamond Queen discard pile doubled draw eleven cards extra boxes four cards adding four-card meld Gin bonuses Gin Rummy give go for Gin go Gin heart 9 Here's high cards high-card combinations keep knock-card know your opponent look low card nent Oklahoma Gin oppo opponent a meld pick play for Gin play for three player knocks point score points or less possible previous discards quick knock Round the Corner rules safe discard safety in discarding sequence six combinations skunk spade 9 spade King spade run standard game sure taking a card thing third meld three combinations three games three melds three runs three-card melds throwing the heart turned twilight zone Ulrich Koch undercut unmatched cards up-card