Gin Rummy: How to Play and WinDover Publications, 1978 - 59 páginas Clear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 5
... scoring for Standard Gin Rummy . Regardless of the number of the up - turned card on the deal , you may " knock " or go down with 10 points ( or less ) in unmatched cards . You enter on your side of the score pad the dif- ference in ...
... scoring for Standard Gin Rummy . Regardless of the number of the up - turned card on the deal , you may " knock " or go down with 10 points ( or less ) in unmatched cards . You enter on your side of the score pad the dif- ference in ...
Página 30
... score in all three games if you win the next hand and will continue doing so until any game or games are over . But I manage to win 15 points on the next hand . I am entitled to enter that in the first game only . Then you win 27 points ...
... score in all three games if you win the next hand and will continue doing so until any game or games are over . But I manage to win 15 points on the next hand . I am entitled to enter that in the first game only . Then you win 27 points ...
Página 59
... score will be very easy to take . Similarly , if your partner's opponent goes down early , leaving you with a sizeable deficit , it is up to you , within reason , to try to make it up . You try to Gin on hands which normally mightn't ...
... score will be very easy to take . Similarly , if your partner's opponent goes down early , leaving you with a sizeable deficit , it is up to you , within reason , to try to make it up . You try to Gin on hands which normally mightn't ...
Contenido
The Third Spread | 7 |
Offensive Combinations | 9 |
Safety in Discarding | 12 |
Derechos de autor | |
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Términos y frases comunes
25 points advertising bad hand Bert Randolph Sugar binations Canasta card on spec cent safe chances club 9 completely wild card Dave Phillips dealt defensive play deuce diamond Ace diamond Jack diamond Queen discard pile doubled draw eleven cards extra boxes four cards adding four-card meld Gin bonuses Gin Rummy give go for Gin go Gin heart 9 Here's high cards high-card combinations keep knock-card know your opponent look low card nent Oklahoma Gin oppo opponent a meld pick play for Gin play for three player knocks point score points or less possible previous discards quick knock Round the Corner rules safe discard safety in discarding sequence six combinations skunk spade 9 spade King spade run standard game sure taking a card thing third meld three combinations three games three melds three runs three-card melds throwing the heart turned twilight zone Ulrich Koch undercut unmatched cards up-card