Gin Rummy: How to Play and WinClear, well-written instructions and numerous illustrations of card hands. Basic rules and scoring systems, customs, methods of play. For the experienced player, Fry discusses odds, percentage play, discarding, forcing a draw, "advertising," taking cards "on spec," and much more. |
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Página 8
If we throw either low card , even if one appears “ safe , ” we might wait all day for a 9. The other two y's may be near the bottom of the pack , or our opponent may be using them in his business . But if we throw a 9 we are in ...
If we throw either low card , even if one appears “ safe , ” we might wait all day for a 9. The other two y's may be near the bottom of the pack , or our opponent may be using them in his business . But if we throw a 9 we are in ...
Página 19
You throw the diamond Queen - not a 6 - combination wild card , but , almost as bad , a fiver . It gets by your opponent , who draws from the stock and discards the heart Queen . You draw the heart 5 from the stock which gives you ...
You throw the diamond Queen - not a 6 - combination wild card , but , almost as bad , a fiver . It gets by your opponent , who draws from the stock and discards the heart Queen . You draw the heart 5 from the stock which gives you ...
Página 50
Your opponent draws from the stock and throws the 6 of clubs . Pick it up as a sound psychological maneuver and unload the Queen . The 6 adds to your chances for a third run . You can always throw it back later if you improve elsewhere ...
Your opponent draws from the stock and throws the 6 of clubs . Pick it up as a sound psychological maneuver and unload the Queen . The 6 adds to your chances for a third run . You can always throw it back later if you improve elsewhere ...
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Contenido
The Rules of the Game | 1 |
The Standard Game | 5 |
The Third Spread | 7 |
Derechos de autor | |
Otras 16 secciones no mostradas
Otras ediciones - Ver todas
Better Bridge: A Discussion of Modern Contract Bridge Bidding Samuel Fry Sin vista previa disponible - 1935 |
Términos y frases comunes
advertising already appeared assume become believe better bonus breaking called cards adding chances club combinations completely wild count course danger deal dealt defensive diamond difference discard doubled draw early extra boxes fact five forcing four four-card frequently getting Gin Rummy give go Gin goes hand happens heart Here's hold Hollywood hope important it's Jack keep King knock knock-card later less look low card means meld nent normal objective Obviously offensive oppo opponent opponent's pick play play for Gin player points possible probably Queen quick reasons reduce refused relative remaining remember rules safe discard safety score sequence situation skunk spade spec standard suit Suppose sure taken thing third meld three games three melds three-card throw turned undercut unless unmatched up-card variations wall wild card