Game of Go: The National Game of JapanTuttle Publishing, 2011 M07 12 - 246 páginas Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. |
Dentro del libro
Resultados 1-5 de 18
Página
... illustration facing page 22 having been replaced. Although a few of the author's topical remarks have become dated with the passing of years, the game itself has not changed and his explanations of its principles remain as uniquely ...
... illustration facing page 22 having been replaced. Although a few of the author's topical remarks have become dated with the passing of years, the game itself has not changed and his explanations of its principles remain as uniquely ...
Página
... game, and I have also adopted many of his illustrative games and problems. Herr Korschelt was an excellent player, and acquired his knowledge of the game from Murase Shuho, who was the best player in Japan at the time his article was ...
... game, and I have also adopted many of his illustrative games and problems. Herr Korschelt was an excellent player, and acquired his knowledge of the game from Murase Shuho, who was the best player in Japan at the time his article was ...
Página
... game, such as we are accustomed to in our books on Chess, has been lacking in Japan. A copious literature had been produced, but it consisted mostly of collections of illustrative and annotated games, and the Go masters seem to have had ...
... game, such as we are accustomed to in our books on Chess, has been lacking in Japan. A copious literature had been produced, but it consisted mostly of collections of illustrative and annotated games, and the Go masters seem to have had ...
Página
... GAME...1 CHAPTER II DESCRIPTION OF THE BOARD AND STONES...18 CHAPTER III RULES OF PLAY...26 CHAPTER IV GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME...57 CHAPTER V ILLUSTRATIVE GAMES...68 CHAPTER VI “JOSEKI” AND OPENINGS...119 ...
... GAME...1 CHAPTER II DESCRIPTION OF THE BOARD AND STONES...18 CHAPTER III RULES OF PLAY...26 CHAPTER IV GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME...57 CHAPTER V ILLUSTRATIVE GAMES...68 CHAPTER VI “JOSEKI” AND OPENINGS...119 ...
Página
Lo sentimos, el contenido de esta página está restringido..
Lo sentimos, el contenido de esta página está restringido..
Otras ediciones - Ver todas
Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones HANDICAP Plate 22 handicap stone HANDICAP WHITE BLACK Honinbo Dosaku Illustrative Game Inseki Japan Joseki Jowa Kageme kakari kill Knight’s move Kogeima Komoku Korschelt means Meijin methods of play Moku hadzushi Murase Shuho necessary Nobiru opening Osaeru place a stone Plate 13 play at Q playing the game reply retains the Sente rule rule of Ko Seki Semeai Shicho Shodan Shogun shown in Plate side situation skill stones are placed stones on line Takamoku Takes Tenuki Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones Yasui Sanchi