Game of Go: The National Game of JapanTuttle Publishing, 2011 M07 12 - 246 páginas Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. |
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Contenido
1 | |
18 | |
RULES OF PLAY | 26 |
GENERAL METHODS OF PLAY AND TERMI NDLOGY OF THE GAME | 57 |
ILLUSTRATIVE GAMES | 68 |
JOSEKI AND OPENINGS | 119 |
THE END GAME | 184 |
PROBLEMS | 199 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T 19 18 A B C D E F G H J K L M N O P Q R S T PLATE adversary beginner Black plays black stones BLACK WHITE Black would play BLACK'S MOVE Chess corner Dame defends Diagram end positions following stones four stones game of Go Go players group of stones HANDICAP BLACK HANDICAP Plate handicap stone Honinbo Dosaku Inseki ishi Japan kakari kill Kogeima Komoku Korschelt Murase Shuho necessary Osaeru place a stone Plate 13 Plate 20 PLAYED AT H retains the Sente rule of Ko Sansha Seki Shogun shown in Plate side skill stones are placed stones on line Takamoku Takes Tenuki tion Tsugu vacant intersections vacant space Watari White attacks WHITE BLACK white group White plays white stones WHITE'S MOVE Yasui Sanchi