Game of Go: The National Game of JapanTuttle Publishing, 2011 M07 12 - 246 páginas Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. |
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... stones, and a player of the ninth degree would allow a player of the first degree four stones. Four was the highest handicap allowed among the players holding degrees, but, as we shall see later, among players of less skill greater ...
... stones, and a player of the ninth degree would allow a player of the first degree four stones. Four was the highest handicap allowed among the players holding degrees, but, as we shall see later, among players of less skill greater ...
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... four stones, and the other nine games were not played. Inseki, however, mortified by his defeat, again challenged Shuwa. This game began on the 16th of May in the thirteenth year of Tempo, and lasted two days. Inseki again lost by six ...
... four stones, and the other nine games were not played. Inseki, however, mortified by his defeat, again challenged Shuwa. This game began on the 16th of May in the thirteenth year of Tempo, and lasted two days. Inseki again lost by six ...
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... stones advantageously placed, but the Russians escaped before the fourth could be moved into position. At the final ... four schools of Honinbo, Inouye, Hayashi, and Yasui, no longer exists, and Go players are divided into the schools of ...
... stones advantageously placed, but the Russians escaped before the fourth could be moved into position. At the final ... four schools of Honinbo, Inouye, Hayashi, and Yasui, no longer exists, and Go players are divided into the schools of ...
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The National Game of Japan Arthur Smith. II. DESCRIPTION. OF. THE. BOARD. AND. STONES. THE board, or “Go Ban” as it is called ... four or five inches thick. It has four detachable feet or legs so that as it stands on the floor it is about ...
The National Game of Japan Arthur Smith. II. DESCRIPTION. OF. THE. BOARD. AND. STONES. THE board, or “Go Ban” as it is called ... four or five inches thick. It has four detachable feet or legs so that as it stands on the floor it is about ...
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... four onehundredths of an inch wide. It has been seen from the dimensions given that the board is not exactly square ... stones are placed on these points of intersection, and not in the spaces as the pieces are in Chess or Checkers ...
... four onehundredths of an inch wide. It has been seen from the dimensions given that the board is not exactly square ... stones are placed on these points of intersection, and not in the spaces as the pieces are in Chess or Checkers ...
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones HANDICAP Plate 22 handicap stone HANDICAP WHITE BLACK Honinbo Dosaku Illustrative Game Inseki Japan Joseki Jowa Kageme kakari kill Knight’s move Kogeima Komoku Korschelt means Meijin methods of play Moku hadzushi Murase Shuho necessary Nobiru opening Osaeru place a stone Plate 13 play at Q playing the game reply retains the Sente rule rule of Ko Seki Semeai Shicho Shodan Shogun shown in Plate side situation skill stones are placed stones on line Takamoku Takes Tenuki Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones Yasui Sanchi