Game of Go: The National Game of JapanTuttle Publishing, 2011 M07 12 - 246 páginas Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. |
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... chess as one of the world's best two-player games. In order to preserve the full flavor of the original book, the present edition has been printed photographically from that of 1908, only the illustration facing page 22 having been ...
... chess as one of the world's best two-player games. In order to preserve the full flavor of the original book, the present edition has been printed photographically from that of 1908, only the illustration facing page 22 having been ...
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... Chess, and it may safely be said that Go has nothing to fear from the comparison. Indeed, it is not too much to say that it presents even greater opportunities for foresight and keen analysis. The Japanese also play Chess, which they ...
... Chess, and it may safely be said that Go has nothing to fear from the comparison. Indeed, it is not too much to say that it presents even greater opportunities for foresight and keen analysis. The Japanese also play Chess, which they ...
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... Chess and Go are both in a sense military games, but the military tactics that are represented in Chess are of a past age, in which the king himself entered the conflict — his fall generally meaning the loss of the battle — and in which ...
... Chess and Go are both in a sense military games, but the military tactics that are represented in Chess are of a past age, in which the king himself entered the conflict — his fall generally meaning the loss of the battle — and in which ...
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... Chess, for in Chess it is almost certain that the first of two such players who loses a piece will lose the game, and further play is mostly an unsuccessful struggle against certain defeat. In Go, on the other hand, a severe loss does ...
... Chess, for in Chess it is almost certain that the first of two such players who loses a piece will lose the game, and further play is mostly an unsuccessful struggle against certain defeat. In Go, on the other hand, a severe loss does ...
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... Chess circles. In the beginning of the seventeenth century Go attained such a high development that there appeared a series of expert players who far surpassed anything known before. Of these the most famous were Honinbo Sansha Hoin ...
... Chess circles. In the beginning of the seventeenth century Go attained such a high development that there appeared a series of expert players who far surpassed anything known before. Of these the most famous were Honinbo Sansha Hoin ...
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones HANDICAP Plate 22 handicap stone HANDICAP WHITE BLACK Honinbo Dosaku Illustrative Game Inseki Japan Joseki Jowa Kageme kakari kill Knight’s move Kogeima Komoku Korschelt means Meijin methods of play Moku hadzushi Murase Shuho necessary Nobiru opening Osaeru place a stone Plate 13 play at Q playing the game reply retains the Sente rule rule of Ko Seki Semeai Shicho Shodan Shogun shown in Plate side situation skill stones are placed stones on line Takamoku Takes Tenuki Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones Yasui Sanchi