Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... A.I. techniques . Artificial Intelligence Programming , by Charniak , Riesbeck , and McDermott [ Charniak , 1980 ] , is , as its name suggests , a practical guide to the implementation of A.I. programs in LISP . Inside Computer Under ...
... A.I. techniques . Artificial Intelligence Programming , by Charniak , Riesbeck , and McDermott [ Charniak , 1980 ] , is , as its name suggests , a practical guide to the implementation of A.I. programs in LISP . Inside Computer Under ...
Página 395
... A.I. systems : Its principal data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . • A collection of facts about an individual object can easily be represented in the property ...
... A.I. systems : Its principal data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . • A collection of facts about an individual object can easily be represented in the property ...
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... A.I. research , it is appropriate to ask how those results can be applied in other areas of com- puter science . At one time , A.I. ... programs that had to be efficient in terms of both time and space . For some such programs , however , ...
... A.I. research , it is appropriate to ask how those results can be applied in other areas of com- puter science . At one time , A.I. ... programs that had to be efficient in terms of both time and space . For some such programs , however , ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety