Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... - tions represent a win for one side or the other . In addition , we must make ex- plicit the previously implicit goal of not only playing a legal game of chess but also winning the game if we can . I Black Black ARANYARA 8 6 5 4 3 1 25.
... - tions represent a win for one side or the other . In addition , we must make ex- plicit the previously implicit goal of not only playing a legal game of chess but also winning the game if we can . I Black Black ARANYARA 8 6 5 4 3 1 25.
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Elaine Rich. I Black Black ARANYARA 8 6 5 4 3 1 a b c d e f g h White a b c d e f g h White Figure 2-1 : One Legal Chess Move For the problem " Play chess , " it is fairly easy to provide a formal and complete problem description . The ...
Elaine Rich. I Black Black ARANYARA 8 6 5 4 3 1 a b c d e f g h White a b c d e f g h White Figure 2-1 : One Legal Chess Move For the problem " Play chess , " it is fairly easy to provide a formal and complete problem description . The ...
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... Black a b с de f g h White Black Å a b C de f g h White Figure 3-6 : One Legal Chess Move White pawn at square ( file i , rank 2 ) Λ Square ( file i , rank 3 ) is empty Λ Square ( file i , rank 4 ) is empty move pawn from square ( i , 2 ) ...
... Black a b с de f g h White Black Å a b C de f g h White Figure 3-6 : One Legal Chess Move White pawn at square ( file i , rank 2 ) Λ Square ( file i , rank 3 ) is empty Λ Square ( file i , rank 4 ) is empty move pawn from square ( i , 2 ) ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety