Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 212
Notice that nowhere in the story was John's eating anything mentioned explicitly .
But the fact that when one goes to a restaurant one eats will be contained in the
restaurant script . If we know in advance to use the restaurant script , then we ...
Notice that nowhere in the story was John's eating anything mentioned explicitly .
But the fact that when one goes to a restaurant one eats will be contained in the
restaurant script . If we know in advance to use the restaurant script , then we ...
Página 219
For example , consider the net Height John 72 Both nodes represent objects that
exist independently of their relationship to each other . But now suppose we want
to represent the fact that John is taller than Bill , using the net John Bill Height ...
For example , consider the net Height John 72 Both nodes represent objects that
exist independently of their relationship to each other . But now suppose we want
to represent the fact that John is taller than Bill , using the net John Bill Height ...
Página 324
John opened the door with a chisel . die [ -- D ] John died . kill [ - - D ( I ) A ] Bill
killed John . Bill killed John with a knife . run [ -- A ] John ran . want [ -- A 0 ] John
wanted some ice cream . John wanted Mary to go to the store . Figure 9–14 :
Some ...
John opened the door with a chisel . die [ -- D ] John died . kill [ - - D ( I ) A ] Bill
killed John . Bill killed John with a knife . run [ -- A ] John ran . want [ -- A 0 ] John
wanted some ice cream . John wanted Mary to go to the store . Figure 9–14 :
Some ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |