Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 67
... John's grandson . Clearly we would like to apply rule 1 or rule 2 , since either would generate such a fact if x were bound to John . But to see whether the preconditions for rule 1 are satisfied , we must find a single substitu- tion ...
... John's grandson . Clearly we would like to apply rule 1 or rule 2 , since either would generate such a fact if x were bound to John . But to see whether the preconditions for rule 1 are satisfied , we must find a single substitu- tion ...
Página 208
... John punched Mary might be represented as shown in Figure 7-2 ( a ) . The represen- tation says that there was physical contact between John's fist and Mary . The contact was caused by John propelling his fist toward Mary , and in order ...
... John punched Mary might be represented as shown in Figure 7-2 ( a ) . The represen- tation says that there was physical contact between John's fist and Mary . The contact was caused by John propelling his fist toward Mary , and in order ...
Página 209
Elaine Rich. John ROPEL < fist Poss - by John Poss - by John Mary John fist Physcontact Λ Mary Mary John MOVE Poss - by John Fist 10 Mary " John punched Mary " ( a ) ROPEL < fist Poss - by 11 Poss - by Mary Mary fist Physcontact Mary John Λ ...
Elaine Rich. John ROPEL < fist Poss - by John Poss - by John Mary John fist Physcontact Λ Mary Mary John MOVE Poss - by John Fist 10 Mary " John punched Mary " ( a ) ROPEL < fist Poss - by 11 Poss - by Mary Mary fist Physcontact Mary John Λ ...
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Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety