Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 67
We want to move to a goal state representing a database containing all the initial
facts plus a fact stating that someone is John's grandson . Clearly we would like
to apply rule 1 or rule 2 , since either would generate such a fact if x were bound
...
We want to move to a goal state representing a database containing all the initial
facts plus a fact stating that someone is John's grandson . Clearly we would like
to apply rule 1 or rule 2 , since either would generate such a fact if x were bound
...
Página 209
Р John SPROPELEO fist 1 Poss - by Poss - by John Physcontact John John Mary
fist ^ Mary John MOVE Poss - by John Fist Mary " John punched Mary " ( a ) Mary
& PROPELE " fist Poss - by Poss - by Mary Mary Physcontact Mary John fist ...
Р John SPROPELEO fist 1 Poss - by Poss - by John Physcontact John John Mary
fist ^ Mary John MOVE Poss - by John Fist Mary " John punched Mary " ( a ) Mary
& PROPELE " fist Poss - by Poss - by Mary Mary Physcontact Mary John fist ...
Página 324
John opened the door with a chisel . die [ -- D ] John died . kill [ - - D ( I ) A ] Bill
killed John . Bill killed John with a knife . run [ -- A ] John ran . want [ -- A 0 ] John
wanted some ice cream . John wanted Mary to go to the store . Figure 9–14 :
Some ...
John opened the door with a chisel . die [ -- D ] John died . kill [ - - D ( I ) A ] Bill
killed John . Bill killed John with a knife . run [ -- A ] John ran . want [ -- A 0 ] John
wanted some ice cream . John wanted Mary to go to the store . Figure 9–14 :
Some ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |