Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
... Suppose we move the table to the center of the room . We should also infer that the plant is in the center of the room now too , but the window is not . Suppose we try to solve the problem of representing a changing problem state by ...
... Suppose we move the table to the center of the room . We should also infer that the plant is in the center of the room now too , but the window is not . Suppose we try to solve the problem of representing a changing problem state by ...
Página 111
... Suppose we have a problem that we intend to solve using a heuristic best- first search procedure . We need to decide whether to implement it as a tree search or as a graph search . Suppose that we know that , on the average , each ...
... Suppose we have a problem that we intend to solve using a heuristic best- first search procedure . We need to decide whether to implement it as a tree search or as a graph search . Suppose that we know that , on the average , each ...
Página 129
... Suppose we must choose between two moves , both of which , if the opponent plays perfectly , lead to situations that are very bad for us , but one is slightly less bad than the other . But further suppose that the less promising move ...
... Suppose we must choose between two moves , both of which , if the opponent plays perfectly , lead to situations that are very bad for us , but one is slightly less bad than the other . But further suppose that the less promising move ...
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Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety