Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 210
... actions consisted of the primi- tive sequence : 1. Pick up a hard object . 2. Hurl the object through the window ... action : 1. Cause hand ( or foot ) to move fast and crash into the window . or the single action : 1. Shut the window so ...
... actions consisted of the primi- tive sequence : 1. Pick up a hard object . 2. Hurl the object through the window ... action : 1. Cause hand ( or foot ) to move fast and crash into the window . or the single action : 1. Shut the window so ...
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... actions , out of which higher - level actions corresponding to English words can be built . Although there are slight differences in the exact set of primitive actions provided in the various sources on CD , a typical set is the fol ...
... actions , out of which higher - level actions corresponding to English words can be built . Although there are slight differences in the exact set of primitive actions provided in the various sources on CD , a typical set is the fol ...
Página 229
Elaine Rich. performing . That action could then be substituted for the dummy action represented in Figure 7-11 as do2 ... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are ...
Elaine Rich. performing . That action could then be substituted for the dummy action represented in Figure 7-11 as do2 ... actions , that can be used to describe other kinds of knowledge . For example , physical objects , which in CD are ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety