Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 203
... active organisation of past reactions , or of past experiences , which must always be supposed to be operating in any well - adapted organic response . [ Bartlett , 1932 , p . 201 ] By using schemas , people , as well as programs , can ...
... active organisation of past reactions , or of past experiences , which must always be supposed to be operating in any well - adapted organic response . [ Bartlett , 1932 , p . 201 ] By using schemas , people , as well as programs , can ...
Página 322
... Active and a Passive Sentence Mary Although the semantic roles of Mary and Bill are identical in these two sentences , their syntactic roles are reversed . Each is the subject in one sentence and the object in another . be Using a case ...
... Active and a Passive Sentence Mary Although the semantic roles of Mary and Bill are identical in these two sentences , their syntactic roles are reversed . Each is the subject in one sentence and the object in another . be Using a case ...
Página 397
... active processes with explicit user - provided scheduling and resource allocation heuristics . • Information should be clustered to reflect use in processes whose results are affected by resource limitation and differences in ...
... active processes with explicit user - provided scheduling and resource allocation heuristics . • Information should be clustered to reflect use in processes whose results are affected by resource limitation and differences in ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety