Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 50
... irreversible changes to the potion being brewed . The order in which they are
performed can be very important in determining the final output . It is possible that
, if A is added to B , a stable compound will be formed , so that later addition of C
...
... irreversible changes to the potion being brewed . The order in which they are
performed can be very important in determining the final output . It is possible that
, if A is added to B , a stable compound will be formed , so that later addition of C
...
Página 162
We have added two ways of generating new clauses , in addition to the
resolution rule : • Substitution of one value for another to which it is equal . •
Reduction of computable predicates . If the predicate evaluates to F , it can simply
be dropped ...
We have added two ways of generating new clauses , in addition to the
resolution rule : • Substitution of one value for another to which it is equal . •
Reduction of computable predicates . If the predicate evaluates to F , it can simply
be dropped ...
Página 285
In addition , it is important to separate a system's knowledge base , which must
be able to grow and change , from its program part , which should be as stable as
possible . As a result , the most widely used way of representing domain ...
In addition , it is important to separate a system's knowledge base , which must
be able to grow and change , from its program part , which should be as stable as
possible . As a result , the most widely used way of representing domain ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |