Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 47
Additional knowledge , about such things as good strategy and tactics , could of
course help considerably to constrain the search and speed up the execution of
the program . In fact , without such knowledge the chess problem is not ...
Additional knowledge , about such things as good strategy and tactics , could of
course help considerably to constrain the search and speed up the execution of
the program . In fact , without such knowledge the chess problem is not ...
Página 51
2.4 ADDITIONAL PROBLEMS Several specific problems have been discussed
throughout this chapter . Other problems have not yet been mentioned , but are
common throughout the A.I. literature . Some have become such classics that no
...
2.4 ADDITIONAL PROBLEMS Several specific problems have been discussed
throughout this chapter . Other problems have not yet been mentioned , but are
common throughout the A.I. literature . Some have become such classics that no
...
Página 126
Terminating the exploration of a subtree that offers little possibility for
improvement over other known paths is called a futility cutoff 4.4 ADDITIONAL
REFINEMENTS In addition to alpha - beta pruning , there are a variety of other
modifications to ...
Terminating the exploration of a subtree that offers little possibility for
improvement over other known paths is called a futility cutoff 4.4 ADDITIONAL
REFINEMENTS In addition to alpha - beta pruning , there are a variety of other
modifications to ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |