Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... additional input to the program and to provide additional reassurance to the user . Consider , for example , the problem of proving mathematical theorems . If all we want is to know that there is a proof , and if the program is capable ...
... additional input to the program and to provide additional reassurance to the user . Consider , for example , the problem of proving mathematical theorems . If all we want is to know that there is a proof , and if the program is capable ...
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Elaine Rich. 2.4 ADDITIONAL PROBLEMS Other Several specific problems have been discussed throughout this chapter . problems have not yet been mentioned , but are common throughout the A.I. literature . Some have ... ADDITIONAL PROBLEMS 551.
Elaine Rich. 2.4 ADDITIONAL PROBLEMS Other Several specific problems have been discussed throughout this chapter . problems have not yet been mentioned , but are common throughout the A.I. literature . Some have ... ADDITIONAL PROBLEMS 551.
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... ADDITIONAL REFINEMENTS In addition to alpha - beta pruning , there are a variety of other modifications to the minimax procedure that can also improve its performance . Three of them will be discussed briefly below . 4.4.1 Waiting for ...
... ADDITIONAL REFINEMENTS In addition to alpha - beta pruning , there are a variety of other modifications to the minimax procedure that can also improve its performance . Three of them will be discussed briefly below . 4.4.1 Waiting for ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety