Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 61
But this is the same as the top node of the tree , which has already been
expanded . Those two paths have not gotten us anywhere . So we would like to
eliminate them and continue only along the other branches . ( 0,0 ) ( 4,0 ) ( 0,3 ) (
1,3 ) ( 4 ...
But this is the same as the top node of the tree , which has already been
expanded . Those two paths have not gotten us anywhere . So we would like to
eliminate them and continue only along the other branches . ( 0,0 ) ( 4,0 ) ( 0,3 ) (
1,3 ) ( 4 ...
Página 81
See if SUCCESSOR is the same as any node on OPEN ( i.e. , it has already been
generated but not processed ) . If so , call that node OLD . Since this node
already exists in the graph , we can throw SUCCESSOR away , and add OLD to
the ...
See if SUCCESSOR is the same as any node on OPEN ( i.e. , it has already been
generated but not processed ) . If so , call that node OLD . Since this node
already exists in the graph , we can throw SUCCESSOR away , and add OLD to
the ...
Página 85
See if it is already on the agenda . If so , then see if this same reason for doing it
is already on its list of justifications . If so , ignore this current evidence . If this
justification was not already present , add it to the list . If the task was not on the ...
See if it is already on the agenda . If so , then see if this same reason for doing it
is already on its list of justifications . If so , ignore this current evidence . If this
justification was not already present , add it to the list . If the task was not on the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |