Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 105
... answers ? We can also ask the same four questions we asked above , but now we want to ask about the accuracy of the answer rather than the time required to compute the answer : • How well it performs in the best case . This time this is ...
... answers ? We can also ask the same four questions we asked above , but now we want to ask about the accuracy of the answer rather than the time required to compute the answer : • How well it performs in the best case . This time this is ...
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... answer it gets to . The problem with this ap- proach is that , in general , the branching factor going forward from the axioms is so great that it would probably not get to either answer in any reasonable amount of time . A second thing ...
... answer it gets to . The problem with this ap- proach is that , in general , the branching factor going forward from the axioms is so great that it would probably not get to either answer in any reasonable amount of time . A second thing ...
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... answer to the question . Figure 5-14 ( b ) shows how this process produces an answer to our question . Unfortunately , given a particular representation of the facts in a system , there will usually be some questions that cannot be answered ...
... answer to the question . Figure 5-14 ( b ) shows how this process produces an answer to our question . Unfortunately , given a particular representation of the facts in a system , there will usually be some questions that cannot be answered ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety