Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 214
This is the approach taken in SAIL ( Swinehart , 1971 ) . The other main approach
is to associate with each object a property list , which is a list of ( attribute , value )
pairs . The only way information can be retrieved is to specify the object and ...
This is the approach taken in SAIL ( Swinehart , 1971 ) . The other main approach
is to associate with each object a property list , which is a list of ( attribute , value )
pairs . The only way information can be retrieved is to specify the object and ...
Página 278
8.2.2 The Blackboard Approach The blackboard approach to the organization of
large A.I. programs was first developed in the context of the HEARSAY - II speech
- understanding project [ Erman , 1980 ) . The idea behind the blackboard ...
8.2.2 The Blackboard Approach The blackboard approach to the organization of
large A.I. programs was first developed in the context of the HEARSAY - II speech
- understanding project [ Erman , 1980 ) . The idea behind the blackboard ...
Página 363
For this reason , we will not discuss this approach any further here . Interested
readers should consult ( Selfridge , 1959 ) for a description of one network
approach , called network approach , called PANDEMONIUM , , [ Rosenblatt ,
1958 ...
For this reason , we will not discuss this approach any further here . Interested
readers should consult ( Selfridge , 1959 ) for a description of one network
approach , called network approach , called PANDEMONIUM , , [ Rosenblatt ,
1958 ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |