Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... artificial intelligence . First , some survey books : The broadest is the three - volume Handbook of Artifi- cial Intelligence [ Barr , 1981 ] , which contains articles on ... ARTIFICIAL INTELLIGENCE ? CHAP . 1 20 1 Some General References.
... artificial intelligence . First , some survey books : The broadest is the three - volume Handbook of Artifi- cial Intelligence [ Barr , 1981 ] , which contains articles on ... ARTIFICIAL INTELLIGENCE ? CHAP . 1 20 1 Some General References.
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... Artificial Intelligence , Vol . 17 , No. 1-3 , 1981 . Brodie , M. L. & S. N. Zilles ( Eds . ) , Proc . Workshop on Data Abstraction , Databases and Concep- tual Modelling , ACM , 1980 , ( Appeared as SIGART Newsletter , Jan. , 1981 ...
... Artificial Intelligence , Vol . 17 , No. 1-3 , 1981 . Brodie , M. L. & S. N. Zilles ( Eds . ) , Proc . Workshop on Data Abstraction , Databases and Concep- tual Modelling , ACM , 1980 , ( Appeared as SIGART Newsletter , Jan. , 1981 ...
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... Artificial Intelligence , Academic Press , New York , 1975 . Joshi , A. K. , B. L. Webber , & I. A. Sag ( Eds . ) , Elements of Discourse Understanding , Cambridge University Press , Cambridge , 1981 . Kaplan , S. J. , " Appropriate ...
... Artificial Intelligence , Academic Press , New York , 1975 . Joshi , A. K. , B. L. Webber , & I. A. Sag ( Eds . ) , Elements of Discourse Understanding , Cambridge University Press , Cambridge , 1981 . Kaplan , S. J. , " Appropriate ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety